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Motion capture
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==Disadvantages== {{more citations needed section | date= February 2014}} * Specific hardware and special software programs are required to obtain and process the data. * The cost of the software, equipment and personnel required can be prohibitive for small productions. * The capture system may have specific requirements for the space in which it is operated, depending on camera field of view or magnetic distortion. * When problems occur, it is easier to shoot the scene again rather than trying to manipulate the data. Only a few systems allow real-time viewing of the data to decide if the take needs to be redone. * The initial results are limited to what can be performed within the capture volume without extra editing of the data. * Movement that does not follow the laws of physics cannot be captured. * Traditional animation techniques, such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character, as with [[squash and stretch]] animation techniques, must be added later. * If the computer model has different proportions from the capture subject, artifacts may occur. For example, if a cartoon character has large, oversized hands, these may intersect the character's body if the human performer is not careful with their physical motion.
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