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Multiface
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== Additional features == * All Multifaces had the ability to view and edit the contents of memory. This made cheating in games especially easy: magazines used to print codes every month, known as '[[PEEK and POKE|pokes]]'. By changing the memory, various aspects of the game could be altered, such as the number of lives one had before the game was over. * Some models of Multiface allowed the user to save a [[screenshot]], and this is how Your Sinclair and likely other magazines produced screenshots of games.<ref name="su1"/><ref>{{Cite news |last=Pillar |first=John |date=July 1992 |title=Wired - Multiface 1, 128, +3 |url=https://ia903206.us.archive.org/29/items/Your_Sinclair_079/Your_Sinclair_079.pdf |work=Your Sinclair |pages=41 |issue=79}}</ref> * Multifaces contained an extra 8 [[kilobyte]]s of [[random-access memory|RAM]] that could be used by specially written software. Examples of such software included Genie,<ref name="ys1">[https://archive.org/stream/your-sinclair-70/YourSinclair_70_Oct_1991#page/n40/mode/1up Advertisement, "Your Sinclair"], Issue 70, page 40, October 1991</ref> a [[machine code]] [[disassembler]], and Lifeguard,<ref name="ys1"/> a program for analysing the memory of a game during play in order to identify which memory locations should be changed to aid cheating. These programs could be loaded into the Multiface RAM and activated by pressing the red button. * Some later Multifaces had a 'thru-port', an additional interface on the back of the unit which allowed other peripherals to be plugged into the back.<ref name="ys1"/> This solved the problem of the Multiface using up the computer's only expansion port.
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