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== Biases == Reality within individual dimensions is governed by four different ''bias'' categories: Body, Technology, Psionics, and Magic. Every skill has a score, or ''bias level'', organized under one of the four bias categories, and every world has a bias level in each of the bias categories. The interactions of these biases play multiple roles: modifiers on the chance of skill success, a limiter on what is possible in the current universe, a definition of what is known by the locals, a bonus or penalty to the chance to learn something new, et al.<ref name="Referee's Rules" /> The four bias categories defined below. *''Body'' (a.k.a. 'bod') refers to bio-chemistry and organics (this includes inorganic life-forms as well), defining what is possible for organic life in a given world. Skills of this bias include grapples, acrobatics, [[Iron Shirt]], [[bioluminescence]], [[Regeneration (biology)|regeneration]], etc. A given world's Bod bias governs the presence and complexity of the world's chemical and/or organic inhabitants as well as the success rate of any attempted bod skills.<ref name="Referee's Rules" /> *''Technology'' (a.k.a. 'tech') refers primarily to traditional physics and the behavior of equipment and machines. This bias governs a character's ability to operate [[simple machines]], watches, guns, lighters, power tools, mechanical vehicles, robots, etc. A world's Tech bias governs the success rate and presence of these devices in the world.<ref name="Referee's Rules" /> *''Psionics'' (a.k.a. 'psi') refers to mental feats and psychic phenomena. Lower level examples are language, decoding, standard cognition, and metacognition. Higher level psi skills include [[Extrasensory perception|ESP]], [[telepathy]], [[pyrokinetic]]s, [[telekinesis]], etc. A world's Psi bias level affects the level of common psi skills the world's inhabitants practice as well as the chance of success of psi skills.<ref name="Referee's Rules" /> *''Magic'' (a.k.a. 'mag') covers not just spells, but the supernatural world at large, using the explanation that the ritual of a spell (a spell being anything from a prayer to alchemy) channels expectation of the spell-caster into a desired effect. Mag skills include summoning spirits, incantations to create fireballs, [[Rainmaking (ritual)|rain dances]], ritualistic curses or blessings, etc. A world's Mag bias indicates the level of ritualistic magic practiced by inhabitants as well as the presence of supernatural beings and phenomena.<ref name="Referee's Rules" /> The higher score of a particular world bias, the easier related tasks are. For example, in a universe with a high magic bias and a low technology bias (compared with modern-day Earth), players could expect to see a world similar to [[medieval Europe]], but with wizards and dragons abound. A moderately high Technology bias, in conjunction with a slightly higher Psionic bias could put the character into a world very similar to the 2002 TV show [[Firefly (TV series)|''Firefly'']].<ref name="Referee's Rules" />
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