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Nintendo Selects
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===1996โ2011: Player's Choice=== In [[North America]] and [[Europe]], Nintendo introduced the label on May 20, 1996,<ref>{{cite web|archiveurl=https://web.archive.org/web/19961222152530/http://www.nintendo.com/newsroom/pr/051696f.html|url=http://www.nintendo.com/newsroom/pr/051696f.html|url-status=dead|title=Classic Games Brought to New Generation of Game Players|publisher=[[Nintendo]]|archivedate=December 22, 1996|date=May 16, 1996|accessdate=March 17, 2021}}</ref> as "Player's Choice" both for the [[Super Nintendo Entertainment System]] and for the [[Game Boy]] to distinguish titles that had sold over one million copies. Super NES games had the "Super Nintendo Entertainment System" wordmark written in gold (instead of the usual red) on the box, along with a "Player's Choice" seal. European SNES and Game Boy releases were labeled differently in various markets (such as Mario Classics in Spain, Nintendo Classics in UK and Netherlands, and (Super) Classic Series in Germany and France), comparing closer to the European version of the [[Classic Series (NES)|Classic Series]] label for the NES games, featuring the same Mario medal. Furthermore, all boxes were overhauled in red except Disney games, which received blue boxes.<ref>[https://gamefaqs.gamespot.com/snes/588283-donkey-kong-country-2-diddys-kong-quest/images/1244553 "Super Classic Series European cover art", 19 Jul. 2021]</ref> North American [[NTSC]] "Player's Choice" games can be identified on the Nintendo 64 by the yellow background of the N64 logo in the upper right corner of the game box. On the GameCube and Game Boy Advance, games are marked in a yellow box on the top of the case. PAL region Player's Choice games have boxes that are colored silver or platinum with Player's Choice markings on the right hand side of a Nintendo 64 box or on the top of a GameCube box. The Player's Choice line was introduced for GameCube titles in January 2003.<ref>{{cite news | title = Nintendo revives Player's Choice | url = http://www.gamespot.com/gamecube/action/supersmashbrosmelee/news.html?sid=2909524 | work = [[GameSpot]] | date = 2003-01-23 | access-date = 2007-07-19 | first= Giancarlo|last=Varanini |archive-url=https://web.archive.org/web/20060116002422/http://www.gamespot.com/gamecube/action/supersmashbrosmelee/news.html?sid=2909524 |archive-date=2006-01-16}}</ref> However, the sales barrier for games was decreased from 1 million, down to 450,000 by June 2003<ref>{{cite news |title=Activision's Spider-Manยฎ Achieves SCEA's "Greatest Hits", Microsoft's "Platinum Hits", And Nintendo's "Player's Choice" Status |url=https://investor.activision.com/news-releases/news-release-details/activisions-spider-manr-achieves-sceas-greatest-hits-microsofts |access-date=24 May 2023 |work=[[Activision]] |date=June 2, 2003}}</ref> and eventually only 250,000.<ref>{{cite web |title=Player's Choice (Best Selling Nintendo Games, US & EU) |url=https://videogamegeek.com/videogamefranchise/6395/players-choice-best-selling-nintendo-games-us-eu |website=VideoGameGeek |access-date=16 April 2021}}</ref> The first titles were ''[[Super Smash Bros. Melee]]'', ''[[Pikmin]]'', and ''[[Luigi's Mansion]]'', and they each retailed for US$29.99. Later in the year, when six new titles were added, Nintendo split the pricing for different sets of GameCube games, so that some titles would enter in or stay at US$29.99 while others would be reduced immediately to US$19.99.<ref>{{cite news | url = http://www.gamespot.com/gamecube/action/starfoxadventures/news.html?sid=6074802 | work = [[GameSpot]] | access-date = 2007-07-19 | date =2003-09-09 | title = Nintendo Player's Choice range grows | first= Justin|last=Calvert}}</ref> In April 2006, the "Player's Choice" label was applied to Game Boy Advance games, which sell for $19.99 in the United States.<ref>{{cite web|author=Harris, Craig|date=2006-07-27|title=Player's Choice, Round Two|url=http://gameboy.ign.com/articles/721/721379p1.html|access-date=2011-06-19|work=IGN.com}}</ref>
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