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Onimusha
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==Gameplay== {{unreferenced section|date=September 2023}} Although the protagonist changes in every ''Onimusha'' title, he is always a skilled swordsman who embarks on a set mission which involves slaying demons and fearsome enemies during the waning years of the [[Sengoku period]] of feudal Japan. In each game, the protagonist has the ability to absorb Genma [[soul]]s from defeated enemies, which help to restore health, infuse power in weapons and armor, and provide power for the elemental attacks of special weapons. The player controls their character using the [[D-pad]] (although later games such as ''[[Onimusha 3: Demon Siege]]'' and ''[[Onimusha: Dawn of Dreams]]'' introduced [[analog stick]] control) and travels in a fairly linear method, able to rotate slowly with the input of an opposing direction. Characters tend to move slowly and can only slightly increase their speed with the [[Sprint (running)|dash]] maneuver by tapping twice in any direction. Actions common to many action-oriented games, such as jumping, grabbing, and climbing over obstacles, cannot be performed in ''Onimusha'' games. ''Onimusha'' is action-oriented with an emphasis on combat, and employing some horror elements. The player has an arsenal of weaponry, ranging from katana to elemental-based broadswords. The player possesses a limited supply of spiritual energy which can be used for magical attacks. These magical attacks, which vary depending upon which weapon is equipped and other offensive attributes, can be improved throughout the game by accumulation of souls from defeated enemies.
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