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==Implementations== === In hardware === * Renesas SuperH SH2A based SH7269 solution. Developed for low system-cost embedded GUIs, with up to 2.5MB of embedded SRAM for picture-buffer.<ref>{{cite web |url=http://www.renesas.com/products/mpumcu/superh/sh7260/sh7268/sh7268_root.jsp |title=SH7268, SH7269 | Renesas Electronics |publisher=Renesas.com |access-date=2012-03-11 |archive-url=https://web.archive.org/web/20110706050914/http://www.renesas.com/products/mpumcu/superh/sh7260/sh7268/sh7268_root.jsp |archive-date=2011-07-06 |url-status=dead }}</ref> * AMD/ATI Z160 and Z180 OpenVG 1.x Graphics core.<ref>{{cite web |url=http://www.videsignline.com/showArticle.jhtml?articleID=206504267 |archive-url=https://web.archive.org/web/20110809032651/http://www.videsignline.com/showArticle.jhtml?articleID=206504267 |url-status=dead |archive-date=2011-08-09 |title=AMD unveils multimedia products for media-rich mobile devices |publisher=Videsignline.com |access-date=2012-03-11 }}</ref> Implemented in the Freescale i.MX35, i.MX51 and i.MX53.<ref>{{cite web|url=http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX357&fsrch=1 |title=i.MX357 Product Summary Page |publisher=Freescale.com |access-date=2012-03-11}}</ref><ref>[http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX356&nodeId=0162468rH31143ZrDR Freescale applications processor with native OpenVG1.1 acceleration]</ref> IP sold to Qualcomm and rebranded "Adreno" for Snapdragon cores.<ref>{{cite web|author=Scott Ferguson |url=http://www.eweek.com/c/a/Mobile-and-Wireless/AMD-Sells-Handset-Division-to-Qualcomm-for-65-Million/ |title=AMD Sells Handset Division to Qualcomm for $65 Million |publisher=Eweek.com |date=2009-01-20 |access-date=2013-06-16}}</ref> * ARM Mali Graphics Processing Units<ref>{{cite web|url=http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php |title=Mali-400 MP |publisher=ARM |access-date=2013-06-16}}</ref> * Broadcom BCM4760 SoC β Announced 01/June/09. BCM4760 Contains βan OpenGL(R) ES 1.1/OpenVG(TM) 1.0-compliant graphics processorβ<ref>{{Cite web |url=http://sev.prnewswire.com/null/20090601/LA2504201062009-1.html |title=Broadcom Corporation; BRCM Mobile & Wireless :: Broadcom's 'PND-on-a-Chip' Integrates Advanced, Low Power GPS Capabilities with Powerful Applications Processing for Stunning Graphical Navigation |access-date=2009-06-03 |archive-url=https://web.archive.org/web/20090627065831/http://sev.prnewswire.com/null/20090601/LA2504201062009-1.html |archive-date=2009-06-27 |url-status=dead }}</ref> * Digital Media Professionals Inc.(DMP Inc.) SMAPH-F(dandelion VG)<ref>{{cite web |url=http://www.dmprof.com/english/e_products/ |title=Products & Services | Digital Media Professionals Inc |publisher=Dmprof.com |access-date=2012-03-11 |archive-url=https://web.archive.org/web/20120310223737/http://www.dmprof.com/english/e_products/ |archive-date=2012-03-10 |url-status=dead }}</ref> * Imagination PowerVR VGX150 OpenVG 1.1<ref>[http://www.imgtec.com/powervr/VGX150.asp] {{webarchive|url=https://web.archive.org/web/20090610025753/http://www.imgtec.com/powervr/VGX150.asp|date=June 10, 2009}}</ref> * Imagination PowerVR SGX Series5 β API support includes OpenGL ES 1.1/2.0, OpenVG 1.1, OpenGL 2.0/3.0 and DirectX9/10.1<ref>{{cite web|url=http://www.imgtec.com/powervr/sgx_series5.asp |title=PowerVR SGX Series5 Graphics IP Core Family |publisher=Imgtec.com |access-date=2012-03-11}}</ref><ref>[http://www.imgtec.com/news/Release/index.asp?NewsID=441 POWERVR SGX520, SGX530 and SGX535 graphics cores with OpenVG 1.1 support]</ref> * Takumi GV500 β GV300, GV500 Graphics Accelerator IP-Core<ref>{{cite web|url=http://www.gshark.com/en/products/index.html |title=Product Information|TAKUMI Corporation |language=ja |publisher=Gshark.com |access-date=2012-03-11}}</ref> * [[Think Silicon]] ThinkVG Graphics Core OpenVG 1.1<ref>{{Cite web |url=http://www.think-silicon.com/product_Vector2D_Graphics.php |title=ThinkVG Graphics Core OpenVG 1.1 |access-date=2012-09-13 |archive-url=https://web.archive.org/web/20120801180224/http://www.think-silicon.com/product_Vector2D_Graphics.php |archive-date=2012-08-01 |url-status=dead }}</ref> * [[Vivante]] GC350 (2D graphics core) OpenVG 1.1 * [[Vivante]] GC400 and above are 3D graphics cores supporting [[OpenGL ES]] 2.0 and OpenVG 1.1<ref>{{cite web | title = Vivante IP Catalog | url = http://www.chipestimate.com/vendorlist.php?v=331 | access-date = December 13, 2011}}</ref><ref>{{cite web | title = Vivante Graphics Processor IP | url = http://vivantecorp.com/p_mvr.html | access-date = December 13, 2011 | archive-url = https://web.archive.org/web/20111201084746/http://www.vivantecorp.com/p_mvr.html | archive-date = December 1, 2011 | url-status = dead }}</ref> * [[Imageon|Adreno]] GPUs support OpenVG 1.1. [[Qualcomm]] provides an SDK for Android.<ref>{{cite web|title=Adreno SDK on QDevNet |url=https://developer.qualcomm.com/discover/chipsets-and-modems/adreno-gpu|access-date=2013-07-24}}</ref> ===For GPUs=== * Mesa [[Gallium3D]] β VMware/Tungsten Graphics provides an OpenVG implementations for cards with Gallium drivers (Gallium drivers for nVidia, AMD/ATI, and VMware are available).<ref>{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=NzI5OQ |title=[Phoronix] Gallium3D Picks Up Networking Support |publisher=Phoronix.com |date=2009-06-01 |access-date=2012-03-11}}</ref> OpenVG has been removed from [[Mesa (computer graphics)|Mesa]] in version 10.6. ===For media accelerators=== * Hanwha Systems AlexVG-forma β Accelerating Vector Graphics API on Media acceleration hardware. Using horse power of Multimedia or 2D bitmap graphics hardware. ===On OpenGL, OpenGL ES=== * Hooked Wireless OpenVG β complete implementation of both OpenVG 1.01 and OpenVG 1.1, implemented on top of OpenGL ES, and is fully conformant. Claim βIt leverages proprietary technology from Hooked in the areas of tessellation and triangulation for shapes and curve.β First released in Feb/2008.<ref>[http://www.hookedwireless.com/OpenVG.html] {{webarchive|url=https://web.archive.org/web/20090411195620/http://www.hookedwireless.com/OpenVG.html|date=April 11, 2009}}</ref> * Hanwha Systems AlexVG-forge β An OpenVG engine which is 2D vector graphic standard by using the graphic chip that supports OpenGL/OpenGL ES.<ref>{{Cite web |url=http://www.hu1.com/english/B-02-f.html |title=HuOne AlexVG-forge |access-date=2013-03-27 |archive-url=https://web.archive.org/web/20160422192357/http://www.hu1.com/english/B-02-f.html |archive-date=2016-04-22 |url-status=dead }}</ref> * Mazatech AmanithVG GLE β commercial. Built on top of OpenGL 1.1+ and OpenGL ES 1.x. Claim βachieving better performance than software rasterizers in terms of high resolution animations and complex special effects (transparencies, fading, realtime rotoscaling and many others).β<ref name="amanith1">{{cite web |author=Michele Fabbri |url=http://www.amanith.org/project.html |title=AmanithVG project |publisher=Amanith.org |access-date=2012-03-11 |archive-url=https://web.archive.org/web/20120302120943/http://www.amanith.org/project.html |archive-date=2012-03-02 |url-status=dead }}</ref> * MonkVG β open source (BSD), only "OpenVG ''like''"<ref>{{cite web|author=micahpearlman |url=https://github.com/micahpearlman/MonkVG |title=micahpearlman/MonkVG Β· GitHub |publisher=Github.com |access-date=2012-03-11}}</ref> * ShivaVG β open source (LGPL)<ref>[https://github.com/ileben/ShivaVG ShivaVG]</ref> * ShaderVG β based on ShivaVG but implements draw calls GLSL shaders<ref>{{cite web |author=Takuma Hayashi |url=https://github.com/tqm-dev/ShaderVG |title= tqm-dev/ShaderVG Β· GitHub |publisher=Github.com |access-date=2023-03-01 }}</ref> ===In software=== * Khronos OpenVG Reference implementation * Hanwha Systems AlexVG β First released in Sep/2005 * Mazatech AmanithVG β OpenVG crossplatform library with pure software and OpenGL (/ES 1.1) rendering backends * Vega β Gallium3D state tracker * GingkoVG
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