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Origin Systems
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==Notable employees== [[File:Origin logo old.png|thumb|The 1980s version of the Origin Systems logo]] [[File:Origin logo 1990s.png|thumb|The 1990s version of the Origin Systems logo]] Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin. Among its prominent employees were (alphabetically by surname): *[[Raymond Benson]] β ''Writer, Audio'' (1992β1993) **Was head writer on ''[[Ultima VII: The Black Gate]]'', contributed some writing to ''[[Ultima VII Part Two: Serpent Isle]]'', and went on to work as a game designer for [[MicroProse]] and [[Viacom (1952β2006)|Viacom New Media]], then later became an official continuation author of the ''[[James Bond]]'' novels. *Tom Chilton β ''Lead Designer'' (2001β2003) **Was lead designer on ''[[Ultima Online: Age of Shadows]]'' and went on to be a lead designer for [[Blizzard Entertainment]]. *[[Britt Daniel]] β ''Sound Designer'' (1994) **Was a sound designer for numerous titles and went on to found the rock band [[Spoon (band)|Spoon]]. *[[Ken Demarest]] β ''Game Designer, Programmer'' (1990β1995) **Created the technical prototype for ''Ultima Online'', directed ''[[BioForge]]'', led programming on ''Ultima VII: The Black Gate'' and coded on ''[[Wing Commander (video game)|Wing Commander]]''. *[[Martin Galway]] β ''Sound Designer/Composer, Audio Technician'' (1991β1994) **Went on to work at [[Digital Anvil]]. *[[Richard Garriott]] β ''Co-Founder, Game Designer, Programmer'' (1983β2000) **Aka "Lord British", creator of ''[[Ultima (series)|Ultima]]''; later co-founded [[Destination Games]], acquired by [[NCSoft]]. Co-founded and now works at [[Portalarium]]. *[[Robert Garriott]] β ''Co-Founder, Business'' (1983β2000) **Brother of Richard Garriott, co-founded Origin Systems and Destination Games. *Jeff Hillhouse β ''Facilities'' (1983-2004) **One of the company's first employees who helped grow its early supply chain and facilities operations. *[[Raph Koster]] β ''Lead Designer'' (1995β2003) **Later joined [[Daybreak Game Company|Sony Online Entertainment]] in Austin developing ''[[EverQuest II]]'' and ''[[Star Wars Galaxies]]''. *Scott Kreuser β ''Supported the entire software roadmap'' **Went on to work for [[Dell|Dell Computer]] as a Worldwide New Product Project Manager. *[[Starr Long]] β ''QA Lead, Designer'' (1992β2000) **Director of ''Ultima Online'', and co-founder of Destination Games. *[[Denis Loubet]] β ''Artist'' (1989β2002) **Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics. *[[Mike McShaffry]] β ''Lead Developer'' (1990β1997) **Later co-founded the other Austin studios and has written and taught on [[Game design#Theory|game development theory]]. *[[Sheri Graner Ray]] β ''Writer, Designer'' (1993β1994) **Went on to work with several major companies including Sony Online Entertainment and [[Cartoon Network]]. Also founder of [[Women and video games#Women in Games International|Women in Games International]]. *[[Chris Roberts (game developer)|Chris Roberts]] β ''Game Designer, Creative Director'' (1988β1996) **Creator of the [[Wing Commander (franchise)|''Wing Commander'' series]] and ''[[Strike Commander]]''. Co-founded the now-defunct Digital Anvil, acquired by [[Microsoft]], creating ''[[Starlancer]]'' and contributing to ''[[Freelancer (video game)|Freelancer]]'' space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator ''[[Star Citizen]]''. *[[John Romero]] β ''Programmer'' (1987β1988) **Worked at Origin before co-founding [[id Software]]. Later co-founded [[Ion Storm]] and a number of other game studios. Co-founded and now works at [[Romero Games]]. *[[Andrew Sega]] β ''Music Composer'' (1995β1998) **Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil. *Dallas Snell β ''Vice President of Product Development / Executive Producer'' (1985β1996) **Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer. *[[Warren Spector]] β ''Producer'' (1989β1996) **Producer of ''[[Ultima Underworld: The Stygian Abyss]]'' which was developed by [[Doug Church]] and [[Looking Glass Studios]], as well as its [[Ultima Underworld II: Labyrinth of Worlds|sequel]], ''[[System Shock]]'', ''[[Wings of Glory]]'' and numerous other titles. He later joined [[Ion Storm]] and managed its Austin office, creating ''[[Deus Ex (video game)|Deus Ex]]''. Later co-founded the now-defunct [[Junction Point Studios]], acquired by [[Disney Interactive]]. Now works at [[OtherSide Entertainment]] as its Studio Director, creating ''[[System Shock 3]]''. *Paul Steed β ''Artist'' (1991β1995) **Was a leading artist on the ''Wing Commander'' series and went on to serve as an art lead for id Software on the ''[[Quake (series)|Quake]]'' series.
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