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Parallel rendering
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=== Frame distribution === Each processing unit can render an entire frame from a different point of view or moment in time. The frames rendered from different points of view can improve image quality with anti-aliasing or add effects like depth-of-field and [[three-dimensional display]] output. This approach allows for good performance scaling but no data scaling. When rendering sequential frames in parallel there will be a lag for interactive sessions. The lag between user input and the action being displayed is proportional to the number of sequential frames being rendered in parallel.
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