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Planescape: Torment
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==Synopsis== ===Setting=== ''Planescape: Torment'' is set in the [[Planescape]] multiverse,<ref name="gamepro" /> a ''[[Dungeons & Dragons]]'' [[campaign setting]] which consists of various [[Plane (Dungeons & Dragons)|planes of existence]], the creatures which live in them (such as [[devil (Dungeons & Dragons)|devils]], [[Modron (Dungeons & Dragons)|modrons]], and [[List of Dungeons & Dragons deities|deities]]), and the properties of the magic that infuses each plane.<ref name="ign" /> A large portion of ''Planescape: Torment'' takes place in [[Sigil (Dungeons & Dragons)|Sigil]],<ref name="ign" /> a large city located atop an infinitely tall spire at the center of the multiverse,<ref>{{cite web|url=http://www.montecook.com/cgi-bin/page.cgi?arch_lineos39 |title=Planescapin' |access-date=March 4, 2009 |first=Monte |last=Cook |author-link=Monte Cook |work=Monte's Journal |archive-url=https://web.archive.org/web/20090713222351/http://www.montecook.com/cgi-bin/page.cgi?arch_lineos39 |archive-date=July 13, 2009 |url-status=dead }}</ref> that connects the planes with each other via a series of portals.<ref name="gamestudies" /> The city is overseen by the powerful Lady of Pain, while numerous [[faction (Planescape)|factions]] control different functions of the city related to each group's [[world view]], with The Nameless One being able to join several of these factions during the game. The story eventually moves on to other planes, such as [[Baator]] and [[Carceri (Dungeons & Dragons)|Carceri]], where The Nameless One continues to discover more about his past. Throughout the game, The Nameless One slowly learns about his previous incarnations and the influence they have had on the world.<ref name="spyreview" /> === Characters === ''Planescape: Torment''{{'s}} protagonist is known as The Nameless One, a man cursed with [[immortality]] for thousands of years.<ref name="IGN interview1">{{cite web|first=Richard "Jonric" |last=Aihoshi |title=Planescape: Torment Interview |url=http://rpgvaultarchive.ign.com/features/interviews/torment.shtml |work=[[Vault Network|RPG Vault]] |publisher=IGN |date=September 21, 1998 |access-date=May 13, 2009 |archive-url=https://web.archive.org/web/20110713005354/http://rpgvaultarchive.ign.com/features/interviews/torment.shtml |archive-date=July 13, 2011 |url-status=dead }}</ref> Every time he dies, another person in the multiverse dies to fuel his resurrection. Upon rebirth, The Nameless One has little to no recollection of his past life, and often with completely different [[personality]] than before.<ref name="game">{{Cite video game |title=Planescape: Torment |developer=Black Isle Studios |publisher=Interplay |date=December 12, 1999 }}</ref> When the game starts, The Nameless One wakes in a [[mortuary]] as a result of his latest death. He then sets out on a quest to discover how he died and why he is immortal, also hoping that the adventure will help him regain memories of his past incarnations. During his quest, The Nameless One meets several characters who can join him as companions: [[Morte (Planescape)|Morte]], Annah-of-the-Shadows, Dak'kon, Ignus, Nordom, Fall-From-Grace, and Vhailor. These playable characters can also interact with the Nameless One to further the game's plot.<ref name="IGN interview2">{{cite web|first=Trent C. |last=Ward |title=Planescape: Torment Interview 2 |url=http://pc.ign.com/articles/068/068682p1.html |work=IGN PC |publisher=IGN |date=July 1, 1999 |access-date=May 13, 2009 |archive-url=https://web.archive.org/web/20110428074609/http://pc.ign.com/articles/068/068682p1.html |archive-date=April 28, 2011 |url-status=dead }}</ref> Morte is a [[Cynicism (contemporary)|cynical]] floating skull originally from [[Outer Plane#Baator|Baator's]] Pillar of Skulls, a grotesque entity composed of the screaming heads of individuals who dishonestly advised others in their lifetime. He is introduced at the game's beginning in the mortuary.<ref name="game" /> Morte loyally follows The Nameless One, partly out of guilt for having caused the deaths of some of his previous incarnations.<ref name="RPGWatch2">{{cite web|url=http://www.rpgwatch.com/show/article?articleid=56 |title=Tales of Torment, Part 2 |last=Beekers |first=Thomas "Brother None" |date=August 1, 2007 |publisher=RPGWatch |access-date=March 6, 2009 |archive-url=https://web.archive.org/web/20090217122902/http://www.rpgwatch.com/show/article?articleid=56 |archive-date=February 17, 2009 |url-status=dead }}</ref> The Nameless One meets Annah-of-the-Shadows, a young and brash [[tiefling]] [[rogue (Dungeons & Dragons)|rogue]],<ref name="game" /> outside the mortuary,<ref name="game" /> but she does not join the group until a later point in the game. Dak'kon is a [[githzerai]], who once made an oath to help The Nameless One until his death, but became enslaved to him for eternity due to not knowing of his immortality.<ref name="game" /> Ignus is a [[pyromania]]cal being who was once an apprentice mage of one of The Nameless One's past incarnations.<ref name="game" /> In the Rubikon Dungeon Construct,<ref name="game" /> the Nameless One can find Nordom, a [[modron (Dungeons & Dragons)|modron]] disconnected from its species' [[Group mind (science fiction)|hive mind]].<ref name="game" /> Fall-From-Grace is a [[succubus (Dungeons & Dragons)|succubus]] who acts as proprietress of the ''Brothel of Slaking Intellectual Lusts'' in Sigil; unlike other succubi, she is not interested in seducing mortals.<ref name="ign" /><ref name="game" /> Vhailor, found below the city of Curst on the plane of the [[Outlands]], is essentially an animated suit of armor dedicated to serving merciless justice.<ref name="game" /> Notable non-player characters include Deionarra, a former lover of one of the Nameless One's past incarnations who died as a result of his amoral actions;<ref name="Hardcore101"/> Ravel Puzzlewell, a [[Night hag (Dungeons & Dragons)|night hag]] who helped the Nameless One's first incarnation to become immortal;<ref name="Hardcore101"/> Trias the Betrayer, a fallen [[Deva (Dungeons & Dragons)|deva]] who decides to take matters into his own hands due to his disillusionment with the godsβ stance on fighting evil forces;<ref name="Hardcore101"/> Coaxmetal, a giant golem confined inside the siege tower in Sigil's Lower Ward who forges weapons for the inhabitants of the planes to destroy each other in the name of entropy;<ref name="Hardcore101"/> and the Transcendent One, the embodiment of the Nameless One's mortality and the [[Boss (video games)|final boss]] of the game.<ref name="Hardcore101">{{cite web|first=Maciej|last=Miszczyk|date=October 3, 2017|title=Planescape: Torment|website=Hardscore Gaming 101|url=http://www.hardcoregaming101.net/planescape-torment/|access-date=October 12, 2020|archive-date=November 22, 2017|archive-url=https://web.archive.org/web/20171122201835/http://www.hardcoregaming101.net/planescape-torment/|url-status=live}}</ref> === Plot === The game begins when The Nameless One wakes up in a mortuary.<ref name="gamestudies">{{cite journal|first=Diane |last=Carr |date=May 2003 |title=Play Dead: Genre and Effect in ''Silent Hill'' and ''Planescape: Torment'' |journal=Game Studies |volume=3 |issue=1 |issn=1604-7982 |url=http://www.gamestudies.org/0301/carr/ |access-date=May 1, 2009 |archive-url=https://web.archive.org/web/20091216172306/http://www.gamestudies.org/0301/carr/ |archive-date=December 16, 2009 |url-status=dead }}</ref><ref name="IGN interview1" /> He is immediately approached by a floating skull, called Morte, who offers advice on how to escape.<ref name="ign" /> Morte also reads the tattoos written on The Nameless One's back, which were inked there as reminders by a previous incarnation of himself, that contain instructions to find a man named Pharod.<ref name="game" /> After a conversation with the ghost of Deionarra, and passing by enslaved [[undead (Dungeons & Dragons)|undead]] who work at the mortuary, The Nameless One leaves to explore the slums of Sigil.<ref name="spyreview" /> He finds Pharod, who is the chief of an underground village of scavengers and the adoptive father of Annah, and is asked to retrieve a magical bronze sphere for him before he will give answers.<ref name="game" /> After returning, Pharod does so, giving him further hints to help piece together his forgotten past.<ref name="game" /> Later on, The Nameless One learns from a powerful sorcerer named Lothar that the night hag Ravel Puzzlewell caused his immortality,<ref name="game" /> but that she is imprisoned in a magical maze for committing crimes against the Lady of Pain.<ref name="game" /> The Nameless One eventually finds a portal to enter the maze, but realizes that it requires a piece of Ravel to activate it; for this, he locates a daughter of hers and takes drops of her blood.<ref name="game" /> Once in the maze, The Nameless One converses with Ravel, who asks him "what can change the nature of a man?"{{snd}}a question that plays a prominent role throughout the game.<ref name="game" /><ref name="RPGWatch2" /> Ravel is pleased with The Nameless One's answer because he offers his own thoughts; she claims she has killed many men in the past who, instead of giving their own answers, tried to guess what her answer, which they assumed was the only answer, might be.<ref name="game" /> As the conversation progresses, Ravel explains that a past incarnation of The Nameless One had asked her to make him immortal.<ref name="game" /> However, the ritual she performed was flawed, which causes The Nameless One to risk losing his memory each time he dies.<ref name="game" /> She also reveals that the mortality she separated from him was not destroyed, and that as long as he was alive, his mortality must still be intact somewhere.<ref name="game" /> Not knowing where it is, she suggests that the fallen deva Trias might know.<ref name="game" /> Ravel then attempts to keep The Nameless One and his party there by force, with them having to defeat her in combat.<ref name="game" /> After they do so and leave the maze, Ravel is revealed to have faked her death. A being known as The Transcendent One then appears, and kills Ravel after a short conversation.<ref name="game" /> The portal that The Nameless One and his party found in the maze takes them to the city of Curst, a gate town on the border of the [[Outlands]] and [[Carceri (Dungeons & Dragons)|Carceri]], to find Trias. Finding him magically imprisoned underneath Curst, The Nameless One offers to help free him in exchange for answers. Doing so, Trias then claims not to know where The Nameless One's mortality lies, but points him in another direction.<ref name="game" /> The Nameless One then visits the Outlands and Baator, where he learns that his mortality lies in a place known as the Fortress of Regrets, and that only Trias knows how to access it.<ref name="game" /> Meanwhile, however, Curst has "slid" from the border of the Outlands to the neighboring chaotic plane of Carceri due to the chaos unleashed by Trias after The Nameless One freed him.<ref name="game" /> After fights through the city against large groups of [[Demon (Dungeons & Dragons)|demons]], The Nameless One and his party reach Trias, who they also fight. After Trias is weakened enough through combat, he tells The Nameless One that the portal to the Fortress of Regrets is located within Sigil's mortuary, right next to where The Nameless One awoke.<ref name="game" /> In the Fortress of Regrets, The Nameless One encounters three of his past incarnations: one practical, one good, and one paranoid. The Nameless One learns that the "good" incarnation was the original man who was made immortal by Ravel, and learns that he had committed immeasurably terrible sins in his lifetime. Realizing that he would be damned to suffer in the Lower Planes when he dies, he sought immortality to give him time to atone for his sins.<ref name="game"/> Unfortunately, the memory losses he suffered after each death and reincarnation foiled this plan. After merging with his past incarnations through dialogue or combat, gaining their combined experience and knowledge, The Nameless One confronts the embodiment of his mortality, The Transcendent One, who reveals that since being separated from The Nameless One, it has enjoyed its freedom and has been erasing clues that might lead The Nameless One to discover the truth.<ref name="game" /> Depending on the player's choice, The Nameless One either slays The Transcendent One through combat, convinces it to rejoin with him, or commits suicide with a special weapon, with either option ending his immortality. The Nameless One then awakens on a battlefield in the Lower Planes, and accepts his fate to fight forever in the Blood War.
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