Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Platformer
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Naming== Various names were used in the years following the release of the first established game in the genre, ''[[Donkey Kong (arcade game)|Donkey Kong]]'' (1981). [[Shigeru Miyamoto]] originally called it a "running/jumping/climbing game" while developing it.<ref>{{cite magazine | url = https://www.newyorker.com/magazine/2010/12/20/master-of-play | title = Master of Play | first = Nick | last= Paumgarten | date = December 13, 2010 | access-date = May 25, 2020 |magazine = [[The New Yorker]] }}</ref> Miyamoto commonly used the term "athletic game" to refer to ''Donkey Kong'' and later games in the genre, such as ''[[Super Mario Bros.]]'' (1985).<ref>{{cite journal |last1=Yamashita |first1=Akira |title=Shigeru Miyamoto Interview: The Culmination of The Athletic Game Genre |journal=[[:ja:γγ€γ³γ³BASICγγ¬γΈγ³|Micom BASIC]] |date=8 January 1989 |issue=1989β02 |language=ja}}</ref><ref name="Miyamoto Reveals All">{{cite web |last=Gifford |first=Kevin |title=Super Mario Bros.' 25th: Miyamoto Reveals All |url=http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |website=[[1UP.com]] |access-date=October 24, 2010 |url-status=live |archive-url=https://web.archive.org/web/20150105015455/http://www.ugo.com/games/super-mario-bros-25th-miyamoto-reveals-all.html |archive-date=January 5, 2015 |df=mdy-all}}</ref> ''Donkey Kong'' spawned other games with a mix of running, jumping, and vertical traversal, a novel genre that did not match the style of games that came before it, leaving journalists and writers to offer their own terms.<ref name="i am error naming">{{cite book | first = Nathan | last = Altice | title = I Am Error: The Nintendo Family Computer / Entertainment System Platform | chapter = Chapter 2: Ports | pages =53β80 | isbn = 9780262028776 | publisher = [[MIT Press]] | date = 2015 }}</ref> ''[[Computer and Video Games]]'' magazine, among others, referred to the genre as "Donkey Kong-type" or "Kong-style" games.<ref name="i am error naming"/><ref>{{cite magazine|magazine=[[Computer and Video Games]]|title=Gorilla Keeps on Climbing! Kong|pages=40β1|issue=26 (December 1983)|date=16 November 1983|url=https://archive.org/details/computer-video-games-magazine-026/page/n38/mode/1up}}</ref> "Climbing games" was used in Steve Bloom's 1982 book ''Video Invaders'' and 1983 magazines ''[[Electronic Games]]'' (US)βwhich ran a cover feature called "The Player's Guide to Climbing Games"βand ''TV Gamer'' (UK).<ref name="Bloom">{{cite book |last1=Bloom |first1=Steve |title=Video Invaders |date=1982 |publisher=Arco Publishing |isbn=978-0668055208 |page=[https://archive.org/details/book_video_invaders/page/n49 29] |url=https://archive.org/details/book_video_invaders}}</ref><ref>{{cite journal|title=The Player's Guide to Climbing Games|journal=Electronic Games|date=January 1983|volume=1|issue=11|page=49|url=https://archive.org/stream/Electronic_Games_Volume_01_Number_11_1983-01_Reese_Communications_US#page/n47/mode/2up|access-date=2015-03-19|archive-url=https://web.archive.org/web/20160319134356/https://archive.org/stream/Electronic_Games_Volume_01_Number_11_1983-01_Reese_Communications_US#page/n47/mode/2up|archive-date=2016-03-19|url-status=live}}</ref><ref>{{cite journal |title=Reviews Explained: The Game Categories |journal=TV Gamer |date=March 1983 |page=76 |url=https://archive.org/details/tv-gamer-magazine-1983-03/page/n75?q=climbing+games |location=London}}</ref> Bloom defined climbing games as those where the player "must climb from the bottom of the screen to the top while avoiding and/or destroying the obstacles and foes you invariably meet along the way". Under this definition, he listed ''[[Space Panic]]'' (1980), ''Donkey Kong'', and, despite the top down perspective, ''[[Frogger]]'' (1981) as climbing games.<ref name="Bloom"/> In a December 1982 ''[[Creative Computing]]'' review of the Apple II game ''Beer Run'', the reviewer used a different term: "I'm going to call this a ladder game, as in the 'ladder genre,' which includes ''[[Apple Panic]]'' and ''Donkey Kong''."<ref>{{cite journal |title=Stocking Stuffers: Beer Run |journal=Creative Computing |date=December 1982 |volume=8 |issue=12 |pages=62, 64 |url=https://archive.org/details/creativecomputing-1982-12/page/n63/mode/2up}}</ref> That label was also used by ''Video Games Player'' magazine in 1983 when it named the [[Coleco]] port of ''Donkey Kong'' "Ladder Game of the Year".<ref>{{cite magazine |title=Video Games Player 1983 Golden Joystick Awards |magazine=Video Games Player |date=September 1983 |volume=2 |issue=1 |pages=49β51 |publisher=Carnegie Publications |location=United States |url=https://archive.org/details/Video_Games_Player_Vol_2_No_1_1983-09_Carnegie_Publications_US/page/n47/mode/2up}}</ref> Another term used in the late 1980s to 1990s was "character action games", in reference to games based around named protagonists, such as ''Super Mario Bros.'',<ref>{{cite book |last1=Horowitz |first1=Ken |title=Playing at the Next Level: A History of American Sega Games |date=21 October 2016 |publisher=[[McFarland & Company]] |isbn=978-0-7864-9994-6 |page=82 |url=https://books.google.com/books?id=hxhmDQAAQBAJ&pg=PT94}}</ref> ''[[Sonic the Hedgehog]]'',<ref>{{cite book |title=Conference Proceedings: Conference, March 15β19 : Expo, March 16β18, San Jose, CA : the Game Development Platform for Real Life |date=1999 |publisher=The Conference |page=299 |url=https://books.google.com/books?id=_UA-AQAAIAAJ |quote=what do you get if you put ''Sonic the Hedgehog'' (or any other character action game for that matter) in 3D}}</ref> and ''[[Bubsy]]''.<ref>{{cite magazine |title=Now Playing |magazine=[[Nintendo Power]] |date=July 1993 |issue=50 |pages=102β4 |url=https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20050%20July%201993/page/n105/mode/2up}}</ref> It was also applied more generally to [[side-scrolling video game]]s, including [[run and gun video game]]s such as ''[[Gunstar Heroes]]''.<ref>{{cite magazine |title=Viewpoint |magazine=[[GameFan]] |date=September 1993 |volume=1 |issue=10 |pages=14β5 |url=https://archive.org/details/Gamefan_Vol_1_Issue_10/page/n13/mode/2up}}</ref> ''Platform game'' became a common term for the genre by 1989, popularized by its usage in the United Kingdom press.<ref>{{cite book | title = Power-Up: How Japanese Video Games Gave the World an Extra Life, 2016 Edition | first= Chris | last =Kohler | isbn = 9780744004243 | publisher = [[Brady Games]] | date = 2016 | chapter = Chapter 3: The Play Control of Power Fantasies: Nintendo, Super Mario, and Shigeru Miyamoto | pages = 23β76 }}</ref> Examples include referring to the "''[[Super Mario]]'' mould" (such as ''[[J.J. & Jeff|Kato-chan & Ken-chan]]'') as platform games,<ref name="CVG">{{cite journal |title=Complete Games Guide |journal=[[Computer and Video Games]] |date=16 October 1989 |issue=Complete Guide to Consoles |pages=46β77 |url=https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46 |archive-url=https://web.archive.org/web/20210105072332/https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf |archive-date=5 January 2021 |url-status=live }}</ref> and calling ''[[Strider (arcade game)|Strider]]'' a "platform and ladders" game.<ref name="TGM">{{cite magazine |title=Capcom: A Captive Audience |magazine=[[The Games Machine]] |date=18 May 1989 |issue=19 (June 1989) |publisher=[[Newsfield]] |location=United Kingdom |pages=24β5 |url=https://archive.org/details/the-games-machine-19/page/n23/mode/2up}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)