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Polygon triangulation
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=== Special cases === [[File:Polygon Triangulations (heptagon).svg|thumb|The 42 possible triangulations for a [[convex region|convex]] [[heptagon]] (7-sided convex polygon). This number is given by the 5th [[Catalan number]].]] It is trivial to triangulate any [[convex polygon]] in [[linear time]] into a [[fan triangulation]], by adding diagonals from one vertex to all other non-nearest neighbor vertices. The total number of ways to triangulate a convex [[Polygon|''n''-gon]] by non-intersecting diagonals is the (''n''β2)nd [[Catalan number]], which equals :<math>\frac{n(n+1)...(2n-4)}{(n-2)!}</math>, a formula found by [[Leonhard Euler]].<ref>{{citation|author-link=Clifford Pickover|last=Pickover|first= Clifford A.|title=The Math Book|publisher= Sterling|year= 2009|page= 184}}</ref> A [[monotone polygon]] can be triangulated in linear time with either the algorithm of [[Alain Fournier (academic)|A. Fournier]] and D.Y. Montuno,<ref>{{citation | last1=Fournier | first1=Alain | author1-link=Alain Fournier (academic) | last2=Montuno |first2= Delfin Y. | title=Triangulating simple polygons and equivalent problems | journal=[[ACM Transactions on Graphics]] | volume=3 | issue=2 | year=1984 | pages=153β174 | issn=0730-0301 | doi=10.1145/357337.357341|s2cid=33344266 | doi-access=free }}</ref> or the algorithm of [[Godfried Toussaint]].<ref>{{citation | first1=Godfried T. | last1=Toussaint | year=1984 | title=A new linear algorithm for triangulating monotone polygons | journal=Pattern Recognition Letters | volume=2 | issue=3 | pages=155β158 | doi=10.1016/0167-8655(84)90039-4| bibcode=1984PaReL...2..155T }}</ref>
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