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Project Justice
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===Style=== As in the original game many of the characters use their chosen field of academic or sporting excellence as a fighting style. As a result, special moves - in particular the Two-Person team up moves - tend to have a surreal edge, with methods to injure your opponent ranging from: forcing them to take part in an impromptu bout of synchronised swimming (on dry land) (if Nagare is in your team); confusing them by taking photographs of them in rapid succession during an interview for the school newspaper (if Ran is in your team), or even berating them so severely that they fall unconscious out of shame. ''Project Justice'''s [[Single-player video game|single player]] mode was structured differently from its predecessor. While ''Rival Schools'' only plays a story if characters from the same school were selected, the game instead has separate ''Story'' and ''Free'' modes. *In ''Story Mode'', players select a portion of story grouped by school and play through a rigid storyline with a limited group of 2 to 6 characters that the player can choose from for each fight. Like the original game, each fight in story mode is accompanied with [[traditional animation|2D]] cut scenes that advance the story. In some stories, the plot will branch out depending on the results of certain fights or decisions made by the player, changing the fights that the player faces. After fighting the [[Boss (video gaming)|boss]] of the game, an ending for the school's story is shown. *In ''Free Mode'', players select a team of three characters and fight random teams of opponents until getting to fight the boss, similar to selecting two characters from different schools in ''Rival Schools''. After defeating the boss, the player is shown a screen where the game rates the performance of player, and gives them a ranking named after a character from the game.
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