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Quadtree
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===Region quadtree=== The region quadtree represents [[Space partitioning|a partition of space]] in two dimensions by decomposing the region into four equal quadrants, subquadrants, and so on with each leaf node containing data corresponding to a specific subregion. Each node in the tree either has exactly four children, or has no children (a leaf node). The height of quadtrees that follow this decomposition strategy (i.e. subdividing subquadrants as long as there is interesting data in the subquadrant for which more refinement is desired) is sensitive to and dependent on the spatial distribution of interesting areas in the space being decomposed. The region quadtree is a type of [[trie]]. A region quadtree with a depth of n may be used to represent an image consisting of 2<sup>n</sup> Γ 2<sup>n</sup> pixels, where each pixel value is 0 or 1. The root node represents the entire image region. If the pixels in any region are not entirely 0s or 1s, it is subdivided. In this application, each leaf node represents a block of pixels that are all 0s or all 1s. Note the potential savings in terms of space when these trees are used for storing images; images often have many regions of considerable size that have the same colour value throughout. Rather than store a big 2-D array of every pixel in the image, a quadtree can capture the same information potentially many divisive levels higher than the pixel-resolution sized cells that we would otherwise require. The tree resolution and overall size is bounded by the pixel and image sizes. A region quadtree may also be used as a variable resolution representation of a data field. For example, the temperatures in an area may be stored as a quadtree, with each leaf node storing the average temperature over the subregion it represents.
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