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Quoridor
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==History== Quoridor is based on an earlier game, namely [[Blockade (board game)|Blockade]] (also known as ''Cul-de-sac''), invented by [[Philip Slater]] in 1975. Mirko Marchesi, a well-known board game designer, created another version of this game, called ''[[Pinko Pallino]]'', which was published in 1995 by Epta games. ''Pinko Pallino'' was only for two players and was played on an 11Γ11 game board with a total of 42 walls and slightly different rules.<ref>{{bgg title|7581|''Pinko Pallino''}}</ref> After initial release, the game aroused interest. By 1997, {{clarification needed span|date=August 2023|the five biggest game companies in the world (including Gigamic) American}} bought the copyright of this game and released it to the world. As a result, Quoridor quickly became popular all over the world. Many European educational institutions (e.g., MindLab) have also selected Quoridor as teaching aids and brought them into the classroom. ===History of notations=== Since Gigamic does not provide a notation system, multiple systems have arisen in the history of Quoridor. The ones below appear in chronological order. *'''ASCII diagrams:''' [[ASCII art|ASCII diagrams]] are used to create a visual.<ref name=":0" /> In earlier stages of the online version of the game, it is played by manually editing the ASCII diagram. Nowadays, they are still used to communicate the boards situation more effectively in online forums. Commonly, they are mixed with another type of notation. *'''NESW Notation:''' [[Cardinal direction]]s ([[north]], [[east]], [[south]], and [[west]]) are used to indicate the pawn movements. When a jump occurs the letter is written twice (e.g. NN, SS). If it is a mid-air jump, two directions will be written (e.g., NE, SW, WS). The [[Groove (joinery)|grooves]] in the board are labeled a to h (right to left) in alphabetical order, and 1 to 8 (top to bottom). The wall placements are noted by the intersection points of the grooves followed by the [[Vertical and horizontal|direction]] (e.g., <code>C4/</code>, <code>F3-</code>). If the wall is vertical a [[Slash (punctuation)|slash]] '''<code>/</code>''', if the wall is horizontal a [[dash]] '''<code>-</code>''' is used to indicate so. All letters are in capitals.<ref name=":0">{{Cite web|title=Quoridor|url=http://www.gamerz.net/pbmserv/quoridor.html|access-date=2021-02-11|website=www.gamerz.net}}</ref> Some{{who|date=November 2023}} consider NESW notation hard to follow, because if one does not know the pawn's location, it must be traced again from the starting position. *'''Glendenning's Notation:''' In 2005, Lisa Glendenning's thesis<ref>{{Cite thesis|last=Glendenning|first=Lisa|title=Mastering Quoridor|date=May 2005|degree=B.Sc.|publisher=[[University of New Mexico]]|s2cid=18564930|url=https://pdfs.semanticscholar.org/acad/6962a9bb3eb3fde4272f476d6625eb0a8182.pdf|archive-url=https://web.archive.org/web/20181029071511/https://pdfs.semanticscholar.org/acad/6962a9bb3eb3fde4272f476d6625eb0a8182.pdf|url-status=dead|archive-date=2018-10-29|department=Computer Science}}</ref> proposed a different notation, which is partly influenced by NESW notation. From the first player's view, the squares are labeled a to i (right to left), and 9 to 1 (bottom to top). The 1st player always starts at the top of the board and the 2nd player starts at the bottom. The board never changes its orientation. Wall placements are noted by the northwest square of the wall followed by its orientation. *'''Modern Algebraic Notation:''' [[Algebraic chess notation]] has also influenced Quoridor's notation and now a similar notation is used.
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