Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Real-time operating system
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Design philosophies== An RTOS is an operating system in which the time taken to process an input stimulus is less than the time lapsed until the next input stimulus of the same type. The most common designs are: * Event-driven β [[context switch|switches tasks]] only when an event of higher priority needs servicing; called [[Preemption (computing)|preemptive priority]], or priority scheduling. * Time-sharing β switches tasks on a regular clocked [[interrupt]], and on events; called [[round-robin scheduling|round-robin]]. [[Time sharing]] designs switch tasks more often than strictly needed, but give smoother [[computer multitasking|multitasking]], giving the illusion that a process or user has sole use of a machine. Early [[CPU design]]s needed many cycles to switch tasks during which the CPU could do nothing else useful. Because switching took so long, early OSes tried to minimize wasting CPU time by avoiding unnecessary task switching.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)