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Replay value
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===Plot=== A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as [[strategy game]]s, [[roguelike]]s or [[Construction and management simulation games|construction and management sims]], tend to have higher replay value since the player may be able to make each playthrough different. In [[role-playing video game]]s (RPGs), plots can be linear or non-linear. An example of an RPG with a non-linear plot is ''[[Mass Effect]]'' and its sequel ''[[Mass Effect 2]]'', whose stories depend on the player's choices.<ref>{{Cite web |last=Kaiser |first=Rowan |date=February 29, 2012 |title=Opinion: How Mass Effect challenged my definition of 'RPG' |url=https://www.gamedeveloper.com/design/opinion-how-em-mass-effect-em-challenged-my-definition-of-rpg- |access-date=May 4, 2025 |website=Game Developer |language=en}}</ref> In some games, the player's actions can prevent certain events from taking place or cause new ones to occur. For instance, [[Juhani (Star Wars)|Juhani]] in ''[[Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic]]'' can either be killed by the player or join their party if they choose not to kill her.<ref>{{Cite web |last=Miller |first=Leon |date=July 27, 2023 |title=The gang's NOT all here β An ode to Star Wars: Knights of the Old Republic's "secret" party member |url=https://thepopculturestudio.com/2023/07/27/star-wars-kotor-juhani-secret-party-member/ |access-date=May 4, 2025 |website=The Pop Culture Studio |language=en}}</ref>
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