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Sensible Software
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===8-bit era=== Sensible Software was formed in [[Chelmsford]], Essex in 1986 by two former school friends, [[Jon Hare]] and Chris Yates. They worked for nine months at LT Software in [[Basildon]], and started Sensible Software in March 1986. Sensible initially released games for the [[ZX Spectrum]] and later the [[Commodore 64]], clinching market praise with ''[[Parallax (video game)|Parallax]]'', ''[[Shoot'Em-Up Construction Kit]]'' and ''[[Wizball]]'' (later voted Game of the Decade by ''[[Zzap!64]]'' magazine). At the time, the pair's output was well known among gamers for its high-quality and offbeat sense of humour.{{Citation needed|date=November 2008}} In 1988 [[Martin Galway]] joined the team, making it a three-way partnership.<ref>{{Cite web|url=https://www.gamesthatwerent.com/gtw64/touchstone/|title = Touchstone (C64) - 1989 Origin Systems - GTW64| date=2 October 1989 }}</ref> In mid-1988, it released ''[[Microprose Soccer]]'', its first venture into [[association football]] games. By 1993 there were 6 staff members.<ref>{{Cite web|url=https://metro.co.uk/2012/10/23/jon-hare-sensible-software-interview-theres-only-one-person-thats-better-than-me-606298/|title=Jon Hare Sensible Software interview β 'There's only one person that's better than me'|website=Metro.co.uk|date=23 October 2012}}</ref>
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