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Single-player video game
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==Game elements== As the narrative and conflict in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain gaming experiences that are typically absent—or de-emphasised—in multiplayer games.<ref>"ThomasDaPsycho." : Video Game Story Elements. N.p., n.d. Web. 18 Apr. 2013.</ref> ===Story=== {{See also|Narrative of video games}} Single-player games rely more heavily on compelling stories to draw the player into the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative. By contrast, many single-player games are built around a compelling story.<ref>"Tales of the Rampant Coyote: What Makes a Great RPG - Mechanics." Tales of the Rampant Coyote. N.p., n.d. Web. 18 Apr. 2013.</ref> ===Characters=== While a multiplayer game relies upon human-human interaction for its conflict, and often for its sense of camaraderie, a single-player game must build these things artificially. As such, single-player games require deeper characterisation of their [[non-player character]]s in order to create connections between the player and the sympathetic characters and to develop deeper antipathy towards the game's [[antagonist]]s. This is typically true of [[Role-playing video game|role-playing games]] (RPGs), such as ''[[Dragon Quest]]'' and the ''[[Final Fantasy]]'', which are primarily character-driven and have a different setting. ===Exceptions=== These game elements are not firm, fixed rules; single-player [[Puzzle video game|puzzle games]] such as ''[[Tetris]]'' or [[racing game]]s focus squarely on gameplay.
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