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Spawning (video games)
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==Enemy respawning== In some games, enemies may be respawned (or, equivalently, new ones spawned) to keep players on their toes and create tension, or force players to move on, making it too costly (in resources) and/or too dangerous to stay in one place for too long. Enemies may visibly spawn or, in games that emphasize realism, spawn outside the player's [[Line of sight (gaming)|line of sight]] and move towards the player. Early games including monster respawning are ''[[Joust (video game)|Joust]]'', ''[[Doom (1993 video game)|Doom]]'' and its sequel ''[[Doom II: Hell on Earth]]''. The enemies in these games had the ability to spawn from their teammates. In [[MMORPG]]s, it is typical for monsters or [[mob (computer gaming)|mobs]] of monsters to continually respawn to allow all players a chance to fight. Some of these games implement [[Instance dungeon|instances]], which create a temporary copy of the game world and its characters, reserved for a subset of players; this allows each subset the chance to experience that part of the game without any interference from uninvited guests.<ref name="wow-instances">{{cite web| url = http://www.worldofwarcraft.com/info/basics/instancing.html| title = World of Warcraft: Instancing| access-date = 2007-03-04}}</ref>
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