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Speedrunning
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===Early examples=== Speedrunning has generally been an intrinsic part of video games since the early days of the medium, similar to the chasing of high scores, though it did not achieve broad interest until 1993. Some groundwork for what would become modern speedrunning was established by [[id Software]] during the development for ''[[Wolfenstein 3D]]'' (1992), although prior games such as ''[[Metroid (video game)|Metroid]]'' (1986) and [[Prince of Persia (1989 video game)|''Prince of Persia'']] (1989) encouraged speedrunning by noting a player's time upon meeting certain metrics, including completion of the game. ''Wolfenstein 3D'' recorded a "par time" statistic which was based on [[John Romero]]'s personal records for each level. Romero's best level times were also printed in the official hint book, which was available via the same mail-order system used to distribute the game at the time. His intention was that players would attempt to beat his times.<ref>{{Cite book |last=Romero |first=John |title=DOOM Guy: Life in First Person |publisher=Abrams Press |year=2023 |isbn=978-1419758119 |pages=126-146}}</ref>
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