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==Types== ===Abstract strategy=== {{Main|Abstract strategy game}} In [[abstract strategy game]]s, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game. A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as [[chess]] and [[Go (game)|Go]]. However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as [[backgammon]], Octiles, ''[[Can't Stop (board game)|Can't Stop]]'', [[Sequence (board game)|Sequence]] and Mentalis have all been described as "abstract strategy" games despite having a chance element.{{Citation needed|date=April 2008}} A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, [[Stratego]]. ===Team strategy=== One of the most focused team strategy games is [[contract bridge]]. This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that the benefits of playing this team strategy card game extend to those skills and strategies used in business<ref>{{usurped|1=[https://web.archive.org/web/20150223171820/http://www.ibridgeplayer.com/2010/08/how-to-automate-strategic-tactical-thinking/ "How to automate strategic & tactical thinking]}}</ref> and that the playing of these games helps to automate strategic awareness. ===Eurogames=== {{Main|Eurogame}} Eurogames, or German-style boardgames, are a relatively new genre that sit between abstract strategy games and simulation games. They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components. The games emphasize strategy, play down chance and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends. ===Simulation=== This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation. Most of the rules are chosen to reflect what the real-world consequences would be of each player's actions and decisions. Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like ''[[Abalone (board game)|Abalone]]'') to almost pure simulation (like ''[[Diceball!]]'' or ''[[Strat-o-Matic|Strat-o-Matic Baseball]]''). ===Wargame=== {{Main|Wargaming}} [[File:Kriegsspiel 1824.jpg|thumb|right|A [[German game|German]] military [[wargame]] from 1824]] [[Wargaming|Wargames]] are simulations of military battles, campaigns, or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, wargames are usually heavy on simulation elements, and while they are all "strategy games", they can also be "strategic" or "tactical" in the military jargon sense. Its creator, [[H. G. Wells]], stated how "much better is this amiable miniature [war] than the real thing".<ref>{{cite news |last1=Rundle |first1=Michael |title=How H. G. Wells Invented Modern War Games 100 Years Ago |url=http://www.huffingtonpost.co.uk/2013/04/09/hg-wells-little-wars-how-_n_3044934.html |work=The Huffington Post |date=2013-04-09}}</ref> Traditionally, wargames have been played either with [[Miniature wargaming|miniatures]], using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard [[counter (board wargames)|counters]] on a [[hex map]]. Popular miniature wargames include ''[[Warhammer 40,000]]'' or its fantasy counterpart ''[[Warhammer Fantasy Battle|Warhammer Fantasy]]''. Popular strategic board wargames include ''[[Risk (game)|Risk]]'', ''[[Axis and Allies]]'', ''[[Diplomacy (game)|Diplomacy]]'', and ''[[Paths of Glory (board game)|Paths of Glory]]''. ''[[Advanced Squad Leader]]'' is a successful tactical scale wargame. It is instructive to compare the [[Total War (video game series)|''Total War'']] series to the ''[[Civilization (series)|Civilization]]'' series, where moving troops to a specific tile is a tactic because there are no short-range decisions. But in ''Empire: Total War (2009)'', every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy. Throughout the game, the movement of each army is at a macro scale, because the player can control each battle at a micro scale. However, as an experience, the two types of military operations are quite similar and involve similar skills and thought processes. The concept of micro scale and macro scale can well describe the gameplay of a game; however, even very similar games can be difficult to integrate into a common vocabulary. In this definition, strategy does not explicitly describe the player's experience; it is more appropriate to describe different formal game components. The similarity of the actions taken in two different games does not affect our definition of them as strategy or tactics: we will only rely on their scale in their respective games.<ref name="multiple"/> ===Strategy video games=== {{Main|Strategy video game}} Strategy video games are categorized based on whether they offer the continuous gameplay of [[real-time strategy]] (RTS), or the discrete phases of [[turn-based strategy]] (TBS).<ref name="Apple on Strategy Games">{{cite web |url=https://www.apple.com/games/gettingstarted/strategy/ |title=Strategy Games |publisher=Apple |access-date=2008-12-28}}</ref> Often the computer is expected to emulate a strategically thinking "side" similar to that of a human player (such as directing armies and constructing buildings), or emulate the "instinctive" actions of individual units that would be too tedious for a player to administer (such as for a peasant to run away when attacked, as opposed to standing still until otherwise ordered by the player); hence there is an emphasis on artificial intelligence.
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