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Super Pitfall
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==Development== ''Super Pitfall'' was developed by the Japanese company Micronics.{{sfn|Hunt|2012|p=84}} Micronics predominantly did work in outsourcing tasks and generally made [[Nintendo Entertainment System]] (NES) versions of popular arcade titles such as ''[[Ikari Warriors]]'' and ''[[1942 (video game)|1942]]''.{{sfn|Alpert|2010}} Stuart Hunt of ''[[Retro Gamer]]'' described the game as a loose port of the Atari 2600 game ''[[Pitfall II: Lost Caverns]]''.{{sfn|Hunt|2012|p=84}} In Japan, the game was released for the PC-8801MKIISR model in the [[PC-8800 series]] of home computers. It was designed by Makoto Ichinoseki.{{sfn|BASIC|1987|ref=basic}} Steve and Monique Bjork contributed to the [[TRS-80 Color Computer|Color Computer 3]] (CoCo 3) port of ''Super Pitfall''. Steven had written the code for it and over 20 Tandy and Color Computer programs, while Monique contributed to the graphics in the game.{{sfn|Parker|1989|p=75}}{{sfn|Olive|1988|p=132}} The CoCo 3 version, three difficulty options are made available, in expert mode: the items Harry seeks are invisible while in explorer mode Harry has unlimited lives and treasures remain visible.{{sfn|Olive|1988|p=132}}
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