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Texture mapping
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== Algorithm == A simplified explanation of how an algorithm could work to [[Rendering (computer graphics)|render]] an image: # For each pixel we trace the coordinates of the screen into the 3D scene. # If we hit a 3D model, or more precisely the polygon of a 3D model we read the 2D UV coordinates. # We use the UV Coordinates to read the color from the texture and apply it to the pixel.
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