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Tom Clancy's Splinter Cell
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===''Tom Clancy's Splinter Cell'' (2002)=== {{Main|Tom Clancy's Splinter Cell (video game)}} ''Tom Clancy's Splinter Cell'' was developed over a period of two years and developed by [[Ubisoft Montreal]] with original publishing by [[Microsoft Game Studios]]<ref name="Microsoft Splinter Cell">{{cite web|url=https://www.gamespot.com/articles/splinter-cell-exclusive-to-xbox-only-in-2002/1100-2898340/|title=Splinter Cell exclusive to Xbox only in 2002|date=November 21, 2002|access-date=July 23, 2021}}</ref><ref>{{cite web|url=https://www.eurogamer.net/articles/article_46033|title=Splinter Cell an Xbox exclusive for 2002|website=[[Eurogamer]]|date=May 24, 2002|access-date=July 26, 2021}}</ref> for the [[Xbox (console)|Xbox]] as an exclusive title. Later in 2003, [[Ubisoft]] ported the game to [[Microsoft Windows]], [[Mac OS|Mac]], [[PlayStation 2]], [[GameCube]], and [[Game Boy Advance]]. Inspired by the ''[[Metal Gear]]'' series,<ref name="venturebeat">{{cite news |title=EGM's Final Milestone: The Legendary 200th Issue (Part 2) |url=https://venturebeat.com/2009/09/20/egms-final-milestone-the-legendary-200th-issue-part-2/ |work=[[VentureBeat]] |date=September 21, 2009}}</ref><ref>{{cite web |title=Interview with Clint Hocking |url=https://gamecritics.com/thom-moyles/3651/ |website=GameCritics |access-date=November 26, 2018}}</ref><ref>{{cite web |last=Dyer |first=Mitch |title=House of Dreams: The Ubisoft Montreal Story |url=https://www.ign.com/articles/2014/02/03/house-of-dreams-the-ubisoft-montreal-story |website=[[IGN]] |date=February 3, 2014}}</ref> it uses an [[Unreal Engine 2]] that was modified to allow light-and-dark based gameplay.
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