Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
TurboExpress
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Hardware== [[File:PC Engine GT.jpg|thumb|left|The PC Engine GT]] The screen is sized 66 mm (2.6 in.), the same as the original [[Game Boy]]. It can display 64 [[Sprite (computer graphics)|sprite]]s at once, 16 per [[Scan line|scanline]], in up to 481 colors from a [[Palette (computing)|palette]] of 512.{{Citation needed|date=June 2008}} It has 8 [[kilobyte]]s of [[Random Access Memory|RAM]], and it runs a [[HuC6280]] [[Central processing unit|CPU]] at 1.79 or 7.16 [[megahertz|MHz]], same as TurboGrafx-16.{{Citation needed|date=September 2018}} The TurboExpress had a [[backlit]] display. Handheld market leader [[Nintendo]] did not have a backlit handheld until the release of the [[Game Boy Light]] in 1998. Its keypad layout is similar to that of the original [[Game Boy]], with the unique addition of two "turbo switches" that engage two levels of high-speed controller button re-triggering to assist the player.{{Citation needed|date=September 2018}} Due to a problem with faulty [[capacitor]]s (an industry-wide issue in the early 1990s), sound failure is a frequent problem with the TurboExpress, sometimes even in new systems.<ref>{{Cite web |url=http://www.pcenginefx.com/forums/index.php?topic=702.0 |title={title} |access-date=2008-01-17 |archive-url=https://web.archive.org/web/20080408105248/http://www.pcenginefx.com/forums/index.php?topic=702.0 |archive-date=2008-04-08 |url-status=live }}</ref> The screen used in the TurboExpress was another source for problems, though it was state of the art when it was released. The [[Liquid-crystal display|LCD]] technology used was still fairly new and the rate of [[Defective pixel|pixel failure]] was very high. Brand-new TurboExpress systems often had several bad pixels. Text is also difficult or impossible to read in certain circumstances, as many times fonts were written to be seen on a television screen, not on a small LCD screen. As a result, certain [[Role-playing game|RPGs]] and [[adventure game]]s can be difficult to play on the unit.{{citation needed|date=November 2014}} The TurboExpress plays the same [[game cartridges]] as the TurboGrafx-16 home console.<ref name=":0">{{Cite news|url=https://ew.com/article/1991/03/15/1991-gadget-guide/|title=1991 Gadget guide|work=EW.com|access-date=2018-09-10|language=en|archive-url=https://web.archive.org/web/20151001084323/http://www.ew.com/article/1991/03/15/1991-gadget-guide|archive-date=2015-10-01|url-status=live}}</ref> Some TurboGrafx-16 [[HuCard]]s save game data to the internal memory of the [[TurboGrafx-CD]] unit, [[TurboDuo]], or TurboBooster Plus (a peripheral for the core TG-16 console). The TurboExpress lacks this internal memory and, as a result, is not capable of saving in this manner. Most games provide a [[Password (video games)|password save]] mechanism as an alternative. The battery life is about three hours for 6 [[AA batteries]]. This is also a problem for other color and backlit or sidelit handhelds of the time, such as the [[Game Gear]] at 5β6 hours, the [[Sega Nomad]] at 2β3 hours, and the [[Atari Lynx]] at more than 4 hours. Nintendo's Game Boy had a 12- to 40-hour lifespan on 4 AA batteries. ===Specifications=== *[[Central processing unit|CPU]]: [[HuC6280]] *[[Clock rate|CPU speed]]: 7.16 MHz or 1.79 MHz (switchable in software) *[[Display resolution|Resolution]]: 400x270 [[pixel]]s *[[Palette (computing)|Color palette]]: 512 colors; 9-bit [[RGB]] *Max simultaneous colors: 481 on screen *Max [[Sprite (computer graphics)|sprites]]: 64 *Audio: 6-voice [[wavetable synthesis]] ===TurboLink=== [[File:NEC-TurboExpress-COM-Link-Cable.jpg|thumb|right|The TurboLink cable]] The TurboLink allows two-player play. ''[[Falcon (video game series)|Falcon]]'', a flight simulator, includes "head-to-head" [[dogfight]] and cooperative modes that can only be accessed via TurboLink.<ref>{{cite magazine|title=Review Crew: Falcon|magazine=[[Electronic Gaming Monthly]]|issue=36|publisher=Sendai Publishing|date=July 1992|page=24|url=https://archive.org/details/Electronic_Gaming_Monthly_036|access-date=2018-03-03|archive-url=https://web.archive.org/web/20180729080951/https://archive.org/details/Electronic_Gaming_Monthly_036|archive-date=2018-07-29|url-status=live}}</ref> This technology was also used for ''[[Bomberman '93]]'' Com-Link multiplayer. Although it was released after the TurboExpress launch, very few TG-16 games offer co-op play modes especially designed with the TurboExpress in mind.{{Citation needed|date=September 2018}} ===TurboVision=== [[File:NEC-TurboExpress-wTurboVision.jpg|thumb|upright|The TurboVision TV tuner]] TurboVision is a [[TV tuner]] adapter for the TurboExpress converting the TurboExpress into an [[handheld television]].<ref name=":0" /> The accessory was available at launch for {{US$|100|1990|round=-1}}.<ref>{{cite magazine|url=http://archives.tg-16.com/PLAYBOY/Playboy_1991_04.pdf|title=PlayBoy Collection|magazine=Playboy|publication-date=April 1991|via=tg-16.com|archive-url=https://web.archive.org/web/20170105223547/http://archives.tg-16.com/PLAYBOY/Playboy_1991_04.pdf|archive-date=January 5, 2017|url-status=live}}</ref> It allowed a player to either watch television, or go back to playing games with the flip of a switch; in other words, one may use the TurboExpress as a video monitor. It includes an [[RCA connector|RCA audio/video input]] for external [[composite video]] signals. Due to the widespread adoption of [[digital television]] and the [[HDTV]] standard, however, the adapter will no longer function as a television in most places due to the lack of any HDTV digital processing circuitry (the tuner can only process an [[analog signal]] for television). Due to this limitation, the TV tuner adapter is now relegated to a collectible for most people, although its RCA audio/video input function will still be operational (albeit limited with its low screen resolution).
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)