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TwixT
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== Rules == Twixt is played on a board comprising a 24Γ24 square grid of holes (minus 4 corner holes). The game has two types of playing pieces, pegs, which fit into the holes, and links, which fit into the top of the peg pieces and are used to connect to peg pieces. In the 3M edition, players are Red and Black; different sets may use different colors. The topmost and bottommost rows of holes belong to the lighter color; the leftmost and rightmost rows to the darker color. *The players take turns placing pegs of their respective colors on the board, one peg per turn. *The player with the lighter color makes the first move. *A player may ''not'' place a peg on their opponent's border rows. *To counteract first-move advantage, the [[pie rule]] is suggested. After the first peg is placed, the second player has the option to swap sides. This is typically indicated by turning the pieces box end for end, or swapping boxes if they are separate. If the second player chooses not to swap immediately after the first peg is placed, then sides may not be swapped later in that game. (This "one-move equalization" was added by Randolph after 3M published his game. It is present in the [[Schmidt Spiele]] edition and all later editions.) *After placing a peg, a player may ''link'' one or more pairs of pegs on the board of their colour. The links can only connect two pegs a [[Knight (chess)|knight's move]] away from each other, and cannot cross another link; they block other links, most importantly those of the opponent. As part of the player's move, they may remove their own links (but not those of the opponent) in order to rearrange the sequence of links on the board. A variant for [[Pencil and paper game|pencil and paper]] play allows a connection to cross the player's links but not those of the opponent. *The object is to make a continuous chain of linked pegs connecting the player's border rows. If neither player can achieve this, the game is a draw.
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