Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Unit vector
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Cartesian coordinates=== {{Main|Standard basis}} Unit vectors may be used to represent the axes of a [[Cartesian coordinate system]]. For instance, the standard ''unit vectors'' in the direction of the ''x'', ''y'', and ''z'' axes of a [[Cartesian coordinate system|three dimensional Cartesian coordinate system]] are :<math alt="i-hat equals the 3 by 1 matrix 1,0,0; j-hat equals the 3 by 1 matrix 0,1,0; k-hat equals the 3 by 1 matrix 0,0,1"> \mathbf{\hat{x}} = \begin{bmatrix}1\\0\\0\end{bmatrix}, \,\, \mathbf{\hat{y}} = \begin{bmatrix}0\\1\\0\end{bmatrix}, \,\, \mathbf{\hat{z}} = \begin{bmatrix}0\\0\\1\end{bmatrix}</math> They form a set of mutually [[orthogonal]] ''unit vectors'', typically referred to as a [[standard basis]] in [[linear algebra]]. They are often denoted using common [[vector notation]] (e.g., '''x''' or <math alt="vector i">\vec{x}</math>) rather than standard unit vector notation (e.g., '''x̂'''). In most contexts it can be assumed that '''x''', '''y''', and '''z''', (or <math alt="vector i">\vec{x},</math> <math alt="vector j">\vec{y},</math> and <math alt="vector k"> \vec{z}</math>) are versors of a 3-D [[Cartesian coordinate system]]. The notations ('''î''', '''ĵ''', '''k̂'''), ('''x̂<sub>1</sub>''', '''x̂<sub>2</sub>''', '''x̂<sub>3</sub>'''), ('''ê<sub>x</sub>''', '''ê<sub>y</sub>''', '''ê<sub>z</sub>'''), or ('''ê<sub>1</sub>''', '''ê<sub>2</sub>''', '''ê<sub>3</sub>'''), with or without [[Hat notation|hat]], are also used,<ref name=":0" /> particularly in contexts where '''i''', '''j''', '''k''' might lead to confusion with another quantity (for instance with [[Indexed family|index]] symbols such as ''i'', ''j'', ''k'', which are used to identify an element of a set or array or sequence of variables). When a unit vector in space is expressed in [[Cartesian coordinate system#Representing a vector with Cartesian notation|Cartesian notation]] as a linear combination of '''x''', '''y''', '''z''', its three scalar components can be referred to as [[direction cosines]]. The value of each component is equal to the cosine of the angle formed by the unit vector with the respective basis vector. This is one of the methods used to describe the [[Orientation (mathematics)|orientation]] (angular position) of a straight line, segment of straight line, oriented axis, or segment of oriented axis ([[vector (geometry)|vector]]).
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)