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Visual programming language
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== Types of visual languages == The following list is not mutually exclusive, as some visual programming environments may incorporate elements from multiple paradigms. The choice of visual programming paradigm often depends on the specific requirements of the application or the preferences of the users or the developers. ;'''Block-based programming''' : Popularized by platforms like Scratch and Blockly, used in educational settings and for introductory programming. ;'''[[Flowchart|Flowcharts]]''' : Widely used in software engineering and systems design for representing algorithms and processes. ;'''Drag-and-drop interfaces''' :Commonly used in GUI design tools and development environments for creating user interfaces. ;'''[[Node graph architecture|Node graphs]]''' : Frequently used in visual programming languages, game development, and dataflow systems. ;'''[[Dataflow programming]]''' : Popular in parallel computing, signal processing, and visual programming environments. ;'''Iconic programming''' : Used in various contexts for simplifying programming tasks, often associated with mobile app development. ;'''[[Finite-state machine|State machines]]''' : Widely employed in game development, control systems, and modeling reactive systems. ;'''Sheet-based programming''' : Found in spreadsheet applications and certain educational programming environments. ;'''Timeline-based programming''' : Common in multimedia and animation software for sequencing events over time. ;'''Spatial programming''' : Applied in certain interactive and 3D modeling environments. ;'''Form-based programming''' : Used in applications where user input and graphical interfaces play a significant role, such as data entry applications.
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