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Win, Lose or Draw
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==Gameplay== The idea is similar to the game [[Pictionary]]. Two teams, men versus women, each composed of two celebrities and one contestant (or a celebrity and two college students in the College Tournament in 1988), took turns guessing a phrase, title or thing, and one teammate was drawing on a large pad of paper with markers. Each team sat on a couch on a set designed after Burt Reynolds' actual living room at the time. The team member doing the drawing could not speak about the subject in his or her drawing and could not use letters, numbers, or symbols. If one of these illegal clues was used, any money won in that puzzle was split between the two teams. However, if a non-drawing team member mentioned a word that was part of the answer, their teammate at the sketch pad was then allowed to write it down. In the first three rounds, each team had one minute to solve a puzzle, earning $200 ($250 in the pilot) for a correct guess. At the thirty-second mark, a doorbell sounded (or fanfare during the College Tournament in 1988), and the drawing player had the option of handing the marker off to one of his/her teammates, but the puzzle value would then be cut in half. If the team did not guess within the time limit, the opposing team was given one chance to confer and guess. If they gave the correct answer, they were awarded the money; if not, no money was awarded. By 1989, the first round was later changed to have the drawing contestant sketch a series of clues to a puzzle, one clue at a time. If the team guessed the puzzle from the identified clues, they scored $200. Following round three, one player for each team was nominated to draw clues in a 90-second speed round. The topics for drawing were simpler for this round compared to those in previous rounds. Each correct guess was worth $100, and the team could only pass twice. The speed round started with the team that was ahead. The team with the most money at the end of the game won, and the contestant on the winning team received $1,000 in addition to the money they had already earned. If both teams were tied at the end of the speed round, each contestant earned $500. By the end of the daytime version's run, the speed round was decreased to 60 seconds and $50 a word. ===Bonus Round=== The daytime series underwent another significant change towards the end of its run, which was eliminating the $1,000 bonus and instead replacing it with a bonus round, which the series had not seen in either iteration to this point. This change coincided with one that added an additional civilian contestant to each team in place of a celebrity. The bonus round was played similar to the speed round, except that players were allowed to pass multiple times. The first word was worth $50 and each correct answer that followed doubled the bank. Passing resulted in the bank resetting to zero and the contestant had to start building a new bank. Originally, the bonus was played with as many words as possible within the time limit. Under this format a team was able to win $25,600 in one round, guessing ten words without a miss. Afterwards, the scoring format was adjusted, this time, if the winning team correctly identified seven words within the time limit of 90 seconds, regardless of how many passes were used, they won $5,000. ===Audience game=== If there was extra time at the end of the show, an audience member would be called on stage and given the opportunity to sketch a subject for either the men's or women's team to guess in 60 seconds, much like the main rounds, with $100 awarded if the chosen team was able to identify the subject. ===1989β1990 changes=== The third and last season of the syndicated ''Win, Lose or Draw'' saw a significant format overhaul itself, as the front game was altered, and both the shortened speed round and bonus round were added. The object of the first two rounds was the same. However, the drawing team was not allowed to switch partners at any point. A guess could not be made until twenty-five of the sixty seconds had elapsed, and if the team guessed the puzzle before thirty seconds had elapsed the civilian contestant won $200. If not, the puzzle was played for $100. A successful steal by the opposing team was only worth $50. If the game ended in a tie, a tie-breaker was played with the last team to play the speed round going first. The player at the board was given the choice of two words and began drawing, trying to convey the word as fast as he/she could. Once the word was guessed, the opposing team had to guess their word in a faster time. Doing so won the game; if not, the first team won the game. At this point, the show began to use returning champions, who stayed on for ten days or until defeated, whichever came first.
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