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Collision detection
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==External links== * [https://css-tricks.com/worlds-collide-keyframe-collision-detection-using-style-queries/ Collision detection in CSS animations] * [http://gamma.cs.unc.edu/research/collision/ University of North Carolina at Chapel Hill collision detection research website] * [http://web.comlab.ox.ac.uk/oucl/work/stephen.cameron/distances/ Prof. Steven Cameron (Oxford University) web site on collision detection] * [http://demonstrations.wolfram.com/HowToAvoidACollision/ How to Avoid a Collision] by George Beck, [[Wolfram Demonstrations Project]]. * {{usurped|1=[https://web.archive.org/web/20130108211242/http://geomalgorithms.com/a08-_containers.html Bounding boxes and their usage]}} * [http://programmerart.weebly.com/separating-axis-theorem.html Separating Axis Theorem] * [https://docs.unity3d.com/ScriptReference/Collision.html Unity 3D Collision] * [https://docs.godotengine.org/en/3.1/tutorials/physics/physics_introduction.html Godot Physics Collision] {{Authority control}} {{DEFAULTSORT:Collision Detection}} [[Category:Computational geometry]] [[Category:Computer graphics]] [[Category:Video game development]] [[Category:Computer physics engines]] [[Category:Robotics engineering]]
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