Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Euclidean vector
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Cross product=== {{main|Cross product}} The ''cross product'' (also called the ''vector product'' or ''outer product'') is only meaningful in three or [[Seven-dimensional cross product|seven]] dimensions. The cross product differs from the dot product primarily in that the result of the cross product of two vectors is a vector. The cross product, denoted '''a''' Γ '''b''', is a vector perpendicular to both '''a''' and '''b''' and is defined as <math display=block>\mathbf{a}\times\mathbf{b} =\left\|\mathbf{a}\right\|\left\|\mathbf{b}\right\|\sin(\theta)\,\mathbf{n}</math> where ''ΞΈ'' is the measure of the angle between '''a''' and '''b''', and '''n''' is a unit vector [[perpendicular]] to both '''a''' and '''b''' which completes a [[Right-hand rule|right-handed]] system. The right-handedness constraint is necessary because there exist ''two'' unit vectors that are perpendicular to both '''a''' and '''b''', namely, '''n''' and (β'''n'''). [[Image:Cross product vector.svg|class=skin-invert-image|thumb|right|An illustration of the cross product]] The cross product '''a''' Γ '''b''' is defined so that '''a''', '''b''', and '''a''' Γ '''b''' also becomes a right-handed system (although '''a''' and '''b''' are not necessarily [[orthogonal]]). This is the [[right-hand rule]]. The length of '''a''' Γ '''b''' can be interpreted as the area of the parallelogram having '''a''' and '''b''' as sides. The cross product can be written as <math display=block>{\mathbf a}\times{\mathbf b} = (a_2 b_3 - a_3 b_2) {\mathbf e}_1 + (a_3 b_1 - a_1 b_3) {\mathbf e}_2 + (a_1 b_2 - a_2 b_1) {\mathbf e}_3.</math> For arbitrary choices of spatial orientation (that is, allowing for left-handed as well as right-handed coordinate systems) the cross product of two vectors is a [[pseudovector]] instead of a vector (see below).
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)