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Lip sync
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===Role-playing games=== {{Expand section|1=examples and additional citations|date=February 2016}} Lip sync was for some time a minor focus in [[role-playing video game]]s. Because of the amount of information conveyed through the game, the majority of communication uses of scrolling text. Older RPGs rely solely on text, using inanimate portraits to provide a sense of who is speaking. Some games make use of voice acting, such as [[Grandia II]] or [[Diablo (series)|Diablo]], but due to simple character models, there is no mouth movement to simulate speech. RPGs for hand-held systems are still largely based on text, with the rare use of lip sync and voice files being reserved for [[full motion video]] cutscenes. Newer RPGs, have extensive audio dialogues. The [[Neverwinter Nights]] series are examples of transitional games where important dialogue and cutscenes are fully voiced, but less important information is still conveyed in text. In games such as [[Jade Empire]] and [[Star Wars: Knights of the Old Republic (video game)|Knights of the Old Republic]], developers created partial artificial languages to give the impression of full voice acting without having to actually voice all dialogue.
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