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Rendering (computer graphics)
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=== The bidirectional reflectance distribution function === The '''[[bidirectional reflectance distribution function]]''' (BRDF) expresses a simple model of light interaction with a surface as follows: : <math>f_r(x, \omega', \omega) = \frac{\mathrm d L_r(x, \omega)}{L_i(x, \omega')(\omega' \cdot \vec n) \mathrm d \omega'}</math> Light interaction is often approximated by the even simpler models: diffuse reflection and specular reflection, although both can ALSO be BRDFs.
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