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== Further reading == * {{cite book | author-link = Steve Upstill | first = Steve | last = Upstill | title = The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics | year = 1990 | publisher = Addison-Wesley | isbn = 0-201-50868-0 | url-access = registration | url = https://archive.org/details/rendermancompani00upst }} * {{ cite book | author-link1 = David S. Ebert | first1 = David S | last1 = Ebert | author-link2 = F. Kenton Musgrave | first2 = F. Kenton | last2 = Musgrave | author-link3 = Darwyn Peachey | first3 = Darwyn | last3 = Peachey | author-link4 = Ken Perlin | first4 = Ken | last4 = Perlin | author-link5 = Steven Worley | first5 = Steven | last5 = Worley | title = Texturing and modeling: a procedural approach | year = 1994 | url = https://archive.org/details/texturingmodelin00eber | url-access = registration | publisher = AP Professional | isbn = 0-12-228730-4 }} * {{ cite book | author-link1 = Randima Fernando | first1 = Randima | last1 = Fernando | author-link2 = Mark Kilgard | first2 = Mark | last2 = Kilgard | title = The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics | year = 2003 | publisher = Addison-Wesley Professional | isbn = 0-321-19496-9 }} * {{ cite book | author-link = Randi J. Rost | first = Randi J | last = Rost | title = OpenGL Shading Language | year = 2004 | url = https://archive.org/details/openglrshadingla00rand | url-access = registration | publisher = Addison-Wesley Professional | isbn = 0-321-19789-5 }}
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