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Simulation
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====1970s and early 1980s==== [[Computer-generated imagery]] was used in the film to simulate objects as early as 1972 in ''[[A Computer Animated Hand]]'', parts of which were shown on the big screen in the 1976 film ''[[Futureworld]]''. This was followed by the "targeting computer" that young Skywalker turns off in the 1977 film ''[[Star Wars (film)|Star Wars]]''. The film ''[[Tron]]'' (1982) was the first film to use computer-generated imagery for more than a couple of minutes.<ref>{{cite web |url=http://design.osu.edu/carlson/history/tron.html |title=TRON β The 1982 Movie<!-- Bot generated title --> |access-date=24 June 2009 |archive-url=https://web.archive.org/web/20090525083246/http://design.osu.edu/carlson/history/tron.html |archive-date=25 May 2009 |url-status=dead}}</ref> Advances in technology in the 1980s caused 3D simulation to become more widely used and it began to appear in movies and in computer-based games such as Atari's ''[[Battlezone (1980 video game)|Battlezone]]'' (1980) and [[Acornsoft]]'s ''[[Elite (video game)|Elite]]'' (1984), one of the first [[Wire-frame model|wire-frame 3D graphics games]] for [[home computer]]s.
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