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Visitor pattern
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=== C# === This example declares a separate <code>ExpressionPrintingVisitor</code> class that takes care of the printing. If the introduction of a new concrete visitor is desired, a new class will be created to implement the Visitor interface, and new implementations for the Visit methods will be provided. The existing classes (Literal and Addition) will remain unchanged. <syntaxhighlight lang="csharp"> using System; namespace Wikipedia; public interface Visitor { void Visit(Literal literal); void Visit(Addition addition); } public class ExpressionPrintingVisitor : Visitor { public void Visit(Literal literal) { Console.WriteLine(literal.Value); } public void Visit(Addition addition) { double leftValue = addition.Left.GetValue(); double rightValue = addition.Right.GetValue(); var sum = addition.GetValue(); Console.WriteLine($"{leftValue} + {rightValue} = {sum}"); } } public abstract class Expression { public abstract void Accept(Visitor v); public abstract double GetValue(); } public class Literal : Expression { public Literal(double value) { this.Value = value; } public double Value { get; set; } public override void Accept(Visitor v) { v.Visit(this); } public override double GetValue() { return Value; } } public class Addition : Expression { public Addition(Expression left, Expression right) { Left = left; Right = right; } public Expression Left { get; set; } public Expression Right { get; set; } public override void Accept(Visitor v) { Left.Accept(v); Right.Accept(v); v.Visit(this); } public override double GetValue() { return Left.GetValue() + Right.GetValue(); } } public static class Program { public static void Main(string[] args) { // Emulate 1 + 2 + 3 var e = new Addition( new Addition( new Literal(1), new Literal(2) ), new Literal(3) ); var printingVisitor = new ExpressionPrintingVisitor(); e.Accept(printingVisitor); Console.ReadKey(); } } </syntaxhighlight>
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