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Lip sync
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===Strategy games=== Unlike RPGs, [[strategy video game]]s make extensive use of sound files to create an immersive battle environment. Most games simply played a recorded audio track on cue with some games providing inanimate portraits to accompany the respective voice. ''[[StarCraft]]'' used full motion video character portraits with several generic speaking animations that did not synchronize with the lines spoken in the game. The game did, however, make extensive use of recorded speech to convey the game's plot, with the speaking animations providing a good idea of the flow of the conversation. ''[[Warcraft III]]'' used fully rendered 3D models to animate speech with generic mouth movements, both as character portraits as well as the in-game units. Like the FMV portraits, the 3D models did not synchronize with actual spoken text, while in-game models tended to simulate speech by moving their heads and arms rather than using actual lip synchronization. Similarly, the game [[Codename Panzers]] uses camera angles and hand movements to simulate speech, as the characters have no actual mouth movement. However, ''[[StarCraft II]]'' used fully synced unit portraits and cinematic sequences.
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