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PowerBASIC
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=====Comparison of PB GRAPHIC statements with the GDI API===== Using PB GRAPHIC statements, a GRAPHIC (WINDOW, BITMAP, or control) is first selected as the current GRAPHIC target, then operations are done on it without requiring it to be identified again. Contrast this with the GDI API approach, where the [[Device Context]] handle is required for every drawing operation. It is not necessary when using the PB GRAPHIC statements to define a brush or pen as a separate entity, nor is it necessary to redraw the GRAPHIC target (when in view) in response to [[Windows USER|Windows messages]] such as WM_PAINT and WM_ERASEBKGND. GRAPHIC targets are persistent. When GRAPHIC targets are attached, a REDRAW option can be specified which buffers the results of drawing operations until they are specifically requested. Using this technique reduces flicker in a similar way to the technique of drawing on memory [[Graphics Device Interface|DC]]s <ref>Petzold, Charles (1998). Programming Windows Fifth Edition, Microsoft Press, {{ISBN|978-1-57231-995-0}}</ref> when using the GDI API. Pixel operations are possible using the GRAPHIC GET|SET PIXEL statements, in a manner similar to GetPixel/SetPixel of the GDI API. GRAPHIC GET BITS allows the entire bitmap to be loaded into a dynamic string. This can be manipulated either as a string or by mapping an array onto it. It can be placed back into the GRAPHIC target by GRAPHIC SET BITS.
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