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Symbolic artificial intelligence
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=== Search === {{Main|Combinatorial search}} Search arises in many kinds of problem solving, including [[automated planning|planning]], [[constraint satisfaction]], and playing games such as [[checkers]], [[chess]], and [[go (game)|go]]. The best known AI-search tree search algorithms are [[breadth-first search]], [[depth-first search]], [[A* search algorithm|A*]], and [[Monte Carlo tree search|Monte Carlo Search]]. Key search algorithms for [[Boolean satisfiability]] are [[WalkSAT]], [[conflict-driven clause learning]], and the [[DPLL algorithm]]. For adversarial search when playing games, [[alpha-beta pruning]], [[branch and bound]], and [[minimax]] were early contributions.
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