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Video game design
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=== Finalization and Quality Assurance === Towards the end of production, designers take the brunt of responsibility for ensuring that the gameplay remains at a uniform standard throughout the game, even in very long games. This task is made more difficult under "[[Crunch (video games)|crunch]]" conditions, as the entire team may begin to lose sight of the core gameplay once pressured to hit a date for a finished and bug-free game.{{Original research inline|date=March 2010}}
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