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Autodesk 3ds Max
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== Predefined primitives == This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects from the list of ''Predefined Standard Primitives'' or a list of ''Predefined Extended Primitives''. One may also apply [[Boolean operation (Boolean algebra)|Boolean operations]], including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. These are called [[metaballs]].<ref>[http://web.cs.wpi.edu/~matt/courses/cs563/talks/metaballs.html "Metaballs/Blobby Objects"], November 22, 2013</ref> {{multiple image <!-- Essential parameters --> | align = right | direction = vertical | width = 250 <!-- Image 1 --> | image1 = Selection of Standard Primitives in 3ds Max 9.png | caption1 = 3ds Max Standard Primitives: Box (top right), Cone (top center), Pyramid (top left), Sphere (bottom left), Tube (bottom center) and Geosphere (bottom right) | alt1 = 3ds Max Standard Primitives <!-- Image 2 --> | image2 = Selection of Extended Primitives in 3ds Max 9.png | caption2 = 3ds Max Extended Primitives: Torus Knot (top left), ChamferCyl (top center), Hose (top right), Capsule (bottom left), Gengon (bottom, second from left), OilTank (bottom, second from right) and Prism (bottom right) | alt2 = 3ds Max Extended Primitives <!-- Extra parameters --> | header = Some of the 3ds Max ''Primitives'' as they appear in the wireframe view of 3ds Max 9 }} === Standard primitives === {| |- | [[Box]]: || Produces a [[rectangular prism]]. An alternative variation of box called ''Cub'' proportionally constrains the length, width, and height of the box. |- | [[Cylinder (geometry)|Cylinder]]: || Produces a cylinder. |- | [[Torus]]: || Produces a torus β or a ring β with a circular cross section, sometimes referred to as a ''doughnut''. |- | [[Utah teapot|Teapot]]: || Produces a [[Utah teapot]]. Since the teapot is a parametric object, the user can choose which parts of the teapot to display after creation. These parts include the body, handle, spout and lid. Primarily used to test shaders (rendering settings). |- | [[Cone (geometry)|Cone]]: || Produces upright or inverted cones. |- | [[Sphere]]: || Produces a full sphere, semi-sphere, or other portion of a sphere. |- | Tube: || Produces round or prismatic tubes. The tube is similar to the cylinder with a hole in it. |- | [[Pyramid]]: || Produces a pyramid with a square or rectangular base and triangular sides. |- | [[Plane (mathematics)|Plane]]: || Produces a special type of flat polygon mesh that can be enlarged by any amount at render time. The user can specify factors to magnify the size or number of segments or both. Modifiers such as displace can be added to a plane to simulate a hilly terrain. |- | Geosphere: || Produces spheres and hemispheres based on three classes of regular polyhedrons. |} === Extended primitives === {| |- | Hedra: || Produces objects from several families of [[polyhedron|polyhedra]]. |- | ChamferBox: || Produces a box with beveled or rounded edges. |- | OilTank: || Creates a cylinder with convex caps. |- | [[Spindle (textiles)|Spindle]]:|| Creates a cylinder with conical caps. |- | Gengon: || Creates an extruded, regular-sided polygon with optionally filleted side edges. |- | [[Prism (optics)|Prism]]: || Creates a three-sided prism with independently segmented sides. |- | [[Torus knot]]: || Creates a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. It can be converted from a torus knot object to a NURBS surface. |- | ChamferCyl: || Creates a cylinder with beveled or rounded cap edges. |- | Capsule: || Creates a cylinder with hemispherical caps. |- | L-Ex: || Creates an extruded L-shaped object. |- | C-Ext: || Creates an extruded C-shaped object. |- | Hose: || Creates a flexible object, similar to a spring. |}
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