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Lip sync
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===First-person shooters=== FPS is a genre that generally places much more emphasis on graphical display, mainly due to the camera almost always being very close to character models. Due to increasingly detailed character models requiring animation, FPS developers assign many resources to create realistic lip synchronization with the many lines of speech used in most FPS games. Early 3D models used basic up-and-down jaw movements to simulate speech. As technology progressed, mouth movements began to closely resemble real human speech movements. ''[[Medal of Honor: Frontline]]'' dedicated a development team to lip sync alone, producing the most accurate lip synchronization for games at that time. Since then, games like ''[[Medal of Honor: Pacific Assault]]'' and ''[[Half-Life 2]]'' have made use of coding that dynamically simulates mouth movements to produce sounds as if they were spoken by a live person, resulting in astoundingly lifelike characters. Gamers who create their own [[Machinima|videos]] using character models with no lip movements, such as the helmeted [[Master Chief (Halo)|Master Chief]] from ''[[Halo (video game series)|Halo]]'', improvise lip movements by moving the characters' arms, bodies and making a bobbing movement with the head (see ''[[Red vs. Blue]]'').
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