Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Plücker coordinates
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Line geometry === During the nineteenth century, ''line geometry'' was studied intensively. In terms of the bijection given above, this is a description of the intrinsic geometry of the Klein quadric. ==== Ray tracing ==== Line geometry is extensively used in [[Ray tracing (graphics)|ray tracing]] application where the geometry and intersections of rays need to be calculated in 3D. An implementation is described in [http://www.flipcode.com/archives/Introduction_To_Plcker_Coordinates.shtml Introduction to Plücker Coordinates] written for the Ray Tracing forum by Thouis Jones.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)