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Simulation
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====Virtual cinematography (early 2000s–present)==== The advent of [[virtual cinematography]] in the early 2000s has led to an explosion of movies that would have been impossible to shoot without it. Classic examples are the [[Virtual actor|digital look-alikes]] of Neo, Smith and other characters in the [[The Matrix (franchise)|''Matrix'']] sequels and the extensive use of physically impossible camera runs in [[The Lord of the Rings (film series)|''The Lord of the Rings'']] trilogy. The terminal in the [[Pan Am (TV series)]] no longer existed during the filming of this 2011–2012 aired series, which was no problem as they created it in virtual cinematography using [[automation|automated]] [[camera angle|viewpoint]] finding and matching in conjunction with compositing real and simulated footage, which has been the bread and butter of the movie artist in and around [[film studio]]s since the early 2000s. [[Computer-generated imagery]] is "the application of the field of 3D computer graphics to special effects". This technology is used for visual effects because they are high in quality, controllable, and can create effects that would not be feasible using any other technology either because of cost, resources or safety.<ref>{{cite web |url=https://www.sciencedaily.com/articles/c/computer-generated_imagery.htm |title=Computer-generated imagery<!-- Bot generated title --> |access-date=28 February 2018 |archive-url=https://web.archive.org/web/20150424054942/http://www.sciencedaily.com/articles/c/computer-generated_imagery.htm |archive-date=24 April 2015 |url-status=dead}}</ref> Computer-generated graphics can be seen in many live-action movies today, especially those of the action genre. Further, computer-generated imagery has almost completely supplanted hand-drawn animation in children's movies which are increasingly computer-generated only. Examples of movies that use computer-generated imagery include ''[[Finding Nemo]]'', ''[[300 (film)|300]]'' and ''[[Iron Man (2008 film)|Iron Man]]''.
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