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Video game design
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==Game design tools== Traditionally, game designers used simple tools like Word, Excel or just plain pen and paper. As the field has evolved and player agency and localization started to play a bigger role in game development, the need for professional tools has emerged for this particular field.<ref>{{Cite web|date=2020-08-03|title=Tools and Software Used for Designing and Developing Video Games {{!}} NEIT|url=https://www.neit.edu/blog/game-development-software-tools|access-date=2021-04-25|website=www.neit.edu|language=en-US}}</ref> Examples of software for narrative design and storytelling include [https://www.articy.com/en/ articy:draft 3] and [https://twinery.org/ Twine]. Tools like these often help to inform the earliest stages of the design and development process, before visual content and software development is started in earnest. There are various kinds of free 3D design software available to the public, from the mainly graphically focussed, such as [[Blender (software)|Blender]], to game engines and software development toolkits, such as [[Unreal Engine]] and [[Unity (game engine)|Unity]], that promote communities that self-educate<ref>{{Cite web |title=Learn How to Use Unreal Engine - A Powerful Real-Time 3D Creation Platform |url=https://www.unrealengine.com/en-US/learn |access-date=2022-04-24 |website=Unreal Engine |language=en-US}}</ref> as well as market 3D models and tutorials for beginners.<ref>{{Cite web |title=Blender Guru |url=https://www.blenderguru.com/ |access-date=2022-04-24 |website=Blender Guru |language=en-US}}</ref>
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