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Autodesk 3ds Max
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=== Standard primitives === {| |- | [[Box]]: || Produces a [[rectangular prism]]. An alternative variation of box called ''Cub'' proportionally constrains the length, width, and height of the box. |- | [[Cylinder (geometry)|Cylinder]]: || Produces a cylinder. |- | [[Torus]]: || Produces a torus β or a ring β with a circular cross section, sometimes referred to as a ''doughnut''. |- | [[Utah teapot|Teapot]]: || Produces a [[Utah teapot]]. Since the teapot is a parametric object, the user can choose which parts of the teapot to display after creation. These parts include the body, handle, spout and lid. Primarily used to test shaders (rendering settings). |- | [[Cone (geometry)|Cone]]: || Produces upright or inverted cones. |- | [[Sphere]]: || Produces a full sphere, semi-sphere, or other portion of a sphere. |- | Tube: || Produces round or prismatic tubes. The tube is similar to the cylinder with a hole in it. |- | [[Pyramid]]: || Produces a pyramid with a square or rectangular base and triangular sides. |- | [[Plane (mathematics)|Plane]]: || Produces a special type of flat polygon mesh that can be enlarged by any amount at render time. The user can specify factors to magnify the size or number of segments or both. Modifiers such as displace can be added to a plane to simulate a hilly terrain. |- | Geosphere: || Produces spheres and hemispheres based on three classes of regular polyhedrons. |}
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