Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Cartesian coordinate system
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===In three dimensions=== [[File:Cartesian coordinate system handedness.svg|left|thumb|Fig. 7 β The left-handed orientation is shown on the left, and the right-handed on the right.]] [[File:Right hand cartesian.svg|thumb|Fig. 8 β The right-handed Cartesian coordinate system indicating the coordinate planes]] Once the ''x''- and ''y''-axes are specified, they determine the [[line (geometry)|line]] along which the ''z''-axis should lie, but there are two possible orientations for this line. The two possible coordinate systems, which result are called 'right-handed' and 'left-handed'.<ref>{{harvnb|Anton|Bivens|Davis|2021|p=[https://books.google.com/books?id=001EEAAAQBAJ&pg=PA657 657]}}</ref> The standard orientation, where the ''xy''-plane is horizontal and the ''z''-axis points up (and the ''x''- and the ''y''-axis form a positively oriented two-dimensional coordinate system in the ''xy''-plane if observed from ''above'' the ''xy''-plane) is called '''right-handed''' or '''positive'''. [[File:3D Cartesian Coodinate Handedness.jpg|thumb|3D Cartesian coordinate handedness]] The name derives from the [[right-hand rule]]. If the [[index finger]] of the right hand is pointed forward, the [[middle finger]] bent inward at a right angle to it, and the [[thumb]] placed at a right angle to both, the three fingers indicate the relative orientation of the ''x''-, ''y''-, and ''z''-axes in a ''right-handed'' system. The thumb indicates the ''x''-axis, the index finger the ''y''-axis and the middle finger the ''z''-axis. Conversely, if the same is done with the left hand, a left-handed system results. Figure 7 depicts a left and a right-handed coordinate system. Because a three-dimensional object is represented on the two-dimensional screen, distortion and ambiguity result. The axis pointing downward (and to the right) is also meant to point ''towards'' the observer, whereas the "middle"-axis is meant to point ''away'' from the observer. The red circle is ''parallel'' to the horizontal ''xy''-plane and indicates rotation from the ''x''-axis to the ''y''-axis (in both cases). Hence the red arrow passes ''in front of'' the ''z''-axis. Figure 8 is another attempt at depicting a right-handed coordinate system. Again, there is an ambiguity caused by projecting the three-dimensional coordinate system into the plane. Many observers see Figure 8 as "flipping in and out" between a [[wikt:convex|convex]] cube and a [[wikt:concave|concave]] "corner". This corresponds to the two possible orientations of the space. Seeing the figure as convex gives a left-handed coordinate system. Thus the "correct" way to view Figure 8 is to imagine the ''x''-axis as pointing ''towards'' the observer and thus seeing a concave corner. {{Clear}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)