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Game mechanics
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=== Worker placement === Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions.<ref name="woods">{{cite book |last=Woods |first=Stewart |title=Eurogames: The Design, Culture and Play of Modern European Board Games |publisher=[[McFarland & Company]] |year=2012 |isbn=978-0-7864-6797-6 |location=North Carolina}}</ref><ref name="adams">{{cite book |last1=Adams |first1=Ernest |url=https://archive.org/details/gamemechanicsadv0000adam/ |title=Game Mechanics: Advanced Game Design |last2=Dormans |first2=Joris |publisher=New Riders Games, an imprint of [[Peachpit]] |year=2012 |isbn=978-0-321-82027-3 |location=California |author-link1=Ernest W. Adams}}</ref>{{rp|pp=160β163}} The worker placement mechanism originates with board games. Stewart Woods identifies ''Keydom'' (1998; later remade and updated as ''[[Aladdin's Dragons]]'') as the first game to implement the mechanic. Worker placement was popularized by ''[[Caylus (game)|Caylus]]'' (2005) and became a staple of the [[Eurogame]] genre in the wake of the game's success. Other popular board games that use this mechanism include ''[[Stone Age (board game)|Stone Age]]'' and ''[[Agricola (board game)|Agricola]]''.<ref name="woods" /> Although the mechanism is chiefly associated with board games, the worker placement concept has been used in analysis of other game types. For instance, [[Ernest W. Adams|Adams]] and Dormans describe the assigning of tasks to SCV units in the [[real-time strategy game]] ''[[StarCraft]]'' as an example of the worker placement mechanic.<ref name="adams" />{{rp|307}}
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