Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
List of algorithms
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Geometry=== {{main category|Geometric algorithms}} {{further|Computational geometry}} * [[Closest pair problem]]: find the pair of points (from a set of points) with the smallest distance between them * [[Collision detection]] algorithms: check for the collision or intersection of two given solids * [[Cone algorithm]]: identify surface points * [[Convex hull algorithms]]: determining the [[convex hull]] of a [[Set (mathematics)|set]] of points ** [[Graham scan]] ** [[Quickhull]] ** [[Gift wrapping algorithm]] or Jarvis march ** [[Chan's algorithm]] ** [[Kirkpatrick–Seidel algorithm]] * [[Euclidean distance map|Euclidean distance transform]]: computes the distance between every point in a grid and a discrete collection of points. * [[Geometric hashing]]: a method for efficiently finding two-dimensional objects represented by discrete points that have undergone an [[affine transformation]] * [[Gilbert–Johnson–Keerthi distance algorithm]]: determining the smallest distance between two [[convex set|convex]] shapes. * [[Jump-and-Walk algorithm]]: an algorithm for point location in triangulations * [[Laplacian smoothing]]: an algorithm to smooth a polygonal mesh * [[Line segment intersection]]: finding whether lines intersect, usually with a [[sweep line algorithm]] ** [[Bentley–Ottmann algorithm]] ** [[Shamos–Hoey algorithm]] * [[Minimum bounding box algorithms]]: find the [[Minimum bounding box#Arbitrarily oriented minimum bounding box|oriented minimum bounding box]] enclosing a set of points * [[Nearest neighbor search]]: find the nearest point or points to a query point * [[Nesting algorithm]]: make the most efficient use of material or space * [[Point in polygon]] algorithms: tests whether a given point lies within a given polygon * [[Point set registration]] algorithms: finds the transformation between two [[point cloud|point sets]] to optimally align them. * [[Rotating calipers]]: determine all [[antipodal point|antipodal]] pairs of points and vertices on a [[convex polygon]] or [[convex hull]]. * [[Shoelace algorithm]]: determine the area of a polygon whose vertices are described by ordered pairs in the plane * [[Triangulation (geometry)|Triangulation]] ** [[Delaunay triangulation]] *** [[Ruppert's algorithm]] (also known as Delaunay refinement): create quality Delaunay triangulations *** [[Chew's second algorithm]]: create quality [[constrained Delaunay triangulation]]s ** [[Marching triangles]]: reconstruct two-dimensional surface geometry from an unstructured [[point cloud]] ** [[Polygon triangulation]] algorithms: decompose a polygon into a set of triangles ** [[Voronoi diagram]]s, geometric [[duality (mathematics)|dual]] of [[Delaunay triangulation]] *** [[Bowyer–Watson algorithm]]: create voronoi diagram in any number of dimensions *** [[Fortune's Algorithm]]: create voronoi diagram ** [[Quasitriangulation]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)