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Autodesk 3ds Max
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== Rendering == ; [[Scanline rendering]] : The default rendering method in 3ds Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and [[Ray tracing (graphics)|ray tracing]]. ; ART Renderer : Autodesk Raytracer Renderer (ART) is a CPU-only, [[physically based rendering|physically based renderer]] for architectural, product, and industrial design renderings and animations. It is integrated into 3ds Max as of version 2017. ; Redshift : A third-party GPU-accelerated, biased renderer with plugins for 3ds Max, Cinema 4D, Houdini, Katana and Maya. ; [[Mental Ray]] : Mental ray is a third-party renderer using [[bucket rendering]], a technique that allows distributing the rendering task for a single image between several computers. Since 3ds Max 2018, mental ray is no longer shipped with 3ds Max and needs to be obtained directly from NVIDIA. ; [[RenderMan Interface Specification|RenderMan]] : A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms. Used by [[Pixar]] for rendering several of their CGI animated films. ; [[V-Ray]] : A third-party render engine plug-in for 3ds Max. ; [[Brazil R/S]] : A third-party photorealistic rendering system. It is capable of fast ray tracing and global illumination. ; [[Arion (software)|Arion]] : A third party hybrid GPU+CPU interactive, unbiased ray tracer, based on [[CUDA|Nvidia CUDA]]. ; Indigo Renderer : A third-party photorealistic renderer with plugins for 3ds Max. ; [[Maxwell Render]] : A third-party photorealistic rendering system providing materials and [[unbiased rendering]]. ; [[Octane Render]] : A third party unbiased GPU ray tracer with plugins for 3ds Max, based on [[CUDA|Nvidia CUDA]]. ; [[Luxrender]] : An open-source ray tracer supporting 3ds Max, Cinema 4D, Softimage, and Blender. Focuses on photorealism by simulating real light physics as much as possible. ; [[Arnold (software)|Arnold]] : Arnold is an unbiased, physically based, unidirectional path-tracing renderer. ;[[Chaos Corona|Corona Renderer]] : An third party high-performance (un)biased photorealistic renderer. ; [[Fstorm Renderer]]
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